Visions

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Visions is a 2nd level spell, and along with the Magic Arrow the only only spells that belong to all schools of magic.
Visions
Visions.png
School:  all schools
Level:  2nd
Cost:  4/2
Duration:  1 day
 Basic effect
Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.
 Advanced effect
Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.
 Expert effect
Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.
 Probability of occurrence (%):
Castle Castle   13
Rampart Rampart   13
Tower Tower   18 (13*)
Inferno Inferno   18
Necropolis Necropolis   13
Dungeon Dungeon   13
Stronghold Stronghold   13
Fortress Fortress   13
Conflux Conflux   11
Cove Cove Horn of the Abyss   13
* Without Library
Visions is one of the adventure spells.