Dendroid Guard and Dendroid Soldier: Difference between revisions

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'''Dendroid guards and soldiers''' are level 5 creatures of [[rampart town]]. They are recruited from the [[dendroid arches]].
'''Dendroid Gurads and Dendroid Soldiers''' are level 5 creatures of [[Rampart]], that are recruited from the [[Dendroid Arches]]. Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by denroids are snared in tangling roots and bound in place until the dendroids move or are killed.  


Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by denroids are snared in tangling roots and bound in place until the dendroids move or are killed. [[Harpy|Harpies]] are the exception, because they are bound to the hex they attack from. Additionally, they are not released if the dendroids move or are killed.
[[Ryland]] the [[Ranger]] has dendroids as a specialty, which increases the [[Primary skill#attack skill|attack]] and [[Primary skill#defense skill|defense skills]] of any dendroid he commands for each level he attains after the 5th level. Additionally, dendroids' speed is increased by +1, which makes the hero move further on the adventure map.


[[Ryland]] the [[Ranger]] has dendroids as a specialty, which increases the [[Primary skill#attack skill|attack]] and [[Primary skill#defense skill|defense skills]] of any dendroid he commands for each level he attains after the 5th level.
== Special ability binding ==
Dendroids' attack causes enemy to bind to ground, unable to move until the stack of dendroids that entangled them moves or perishes. The visual effect of binding is a bunch of roots appearing from the ground. [[Harpy and Harpy Hag|Harpies]] are the exception because of their [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. They are bounded to the original hex they attacked from, and are not unbinded if the dendroid stack moves or dies.


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 09:05, 8 April 2014

Rampart creatures
Level 1
CentaurCentaur Centaur
Centaur CaptainCentaur Captain Centaur Captain
Level 2
DwarfDwarf Dwarf
Battle DwarfBattle Dwarf Battle Dwarf
Level 3
Wood ElfWood Elf Wood Elf
Grand ElfGrand Elf Grand Elf
Level 4
PegasusPegasus Pegasus
Silver PegasusSilver Pegasus Silver Pegasus
Level 5
Dendroid GuardDendroid Guard Dendroid Guard
Dendroid SoldierDendroid Soldier Dendroid Soldier
Level 6
UnicornUnicorn Unicorn
War UnicornWar Unicorn War Unicorn
Level 7
Green DragonGreen Dragon Green Dragon
Gold DragonGold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Dendroid Guard
 Cost per troop 

350

Attack 9
Defense 12
Damage 10–14
Health 55
Speed 3
Movement Ground
Size 1
Growth 3
AI Value
 Special abilities:
Binding
Dendroid Soldier
 Cost per troop 

425

Attack 9
Defense 12
Damage 10–14
Health 65
Speed 4
Movement Ground
Size 1
Growth 3
AI Value
 Special abilities:
Binding
Portraits
Shadow of Death   Horn of the Abyss Shadow of Death   Horn of the Abyss

Dendroid Gurads and Dendroid Soldiers are level 5 creatures of Rampart, that are recruited from the Dendroid Arches. Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by denroids are snared in tangling roots and bound in place until the dendroids move or are killed.

Ryland the Ranger has dendroids as a specialty, which increases the attack and defense skills of any dendroid he commands for each level he attains after the 5th level. Additionally, dendroids' speed is increased by +1, which makes the hero move further on the adventure map.

Special ability binding

Dendroids' attack causes enemy to bind to ground, unable to move until the stack of dendroids that entangled them moves or perishes. The visual effect of binding is a bunch of roots appearing from the ground. Harpies are the exception because of their strike and return ability. They are bounded to the original hex they attacked from, and are not unbinded if the dendroid stack moves or dies.