Haste: Difference between revisions

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{{Air spells}}{{Spell
{{Air spells}}{{Spell|54|54|63|53|53|54|52|53|53|53
  | school      = Air Magic
  | school      = Air Magic
  | level      = 1st
  | level      = 1st

Revision as of 08:36, 30 September 2016

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Haste
School: Air Magic
Level: 1st
Cost: 6
Duration: 1 rnd/sp
Basic Effect
Target, allied troop's speed is increased by three hexes/turn.
 
Advanced Effect
Target, allied troop's speed is increased by five hexes/turn.
 
Expert Effect
All allied troops' speed is increased by five hexes/turn.
 
Probability of occurrence (%):
Castle 54
Rampart 54
Tower 63 (53*)
Inferno 53
Necropolis 54
Dungeon 52
Stronghold 53
Fortress 53
Conflux 53
Cove Horn of the Abyss
Factory Horn of the Abyss
Bulwark Horn of the Abyss
* Without Library

It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.

Heroes with a specialty in this spell

Heroes that start with this spell

All of the heroes with a specialty in haste start with the spell. The following heroes also start with the spell:

Comments

If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.