Lizardman and Lizard Warrior: Difference between revisions

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== Discussion ==
== Discussion ==
Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game.
Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game.
'''Combat strategy tip: ''' A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6




[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 01:35, 29 March 2018

Fortress creatures
Level 1
GnollGnoll Gnoll
Gnoll MarauderGnoll Marauder Gnoll Marauder
Level 2
LizardmanLizardman Lizardman
Lizard WarriorLizard Warrior Lizard Warrior
Level 3
Serpent FlySerpent Fly Serpent Fly
Dragon FlyDragon Fly Dragon Fly
Level 4
BasiliskBasilisk Basilisk
Greater BasiliskGreater Basilisk Greater Basilisk
Level 5
GorgonGorgon Gorgon
Mighty GorgonMighty Gorgon Mighty Gorgon
Level 6
WyvernWyvern Wyvern
Wyvern MonarchWyvern Monarch Wyvern Monarch
Level 7
HydraHydra Hydra
Chaos HydraChaos Hydra Chaos Hydra
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 2–3
Health 14
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

140

Attack 6
Defense 8
Damage 2–5
Health 15
Speed 5
Movement Ground
Size 1
Shots 24
Growth 9
AI Value
 Special abilities:
Ranged attack
Portraits

Lizardmen and lizard warriors are level 2 creatures of fortress town. They are recruited from the lizard den. Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting.

Original statistics

In Restoration of Erathia and Armageddon's Blade the statistics of lizardmen and lizard warriors were a bit different. They were changed to The Shadow of Death, where their attack, defense, health, damage, growth and cost were increased.

Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 1–3
Health 12
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

130

Attack 5
Defense 7
Damage 1–3
Health 12
Speed 5
Movement Ground
Size 1
Shots 24
Growth 8
AI Value
 Special abilities:
Ranged attack
Portraits

Discussion

Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with Basilisks or Gorgons and you'll be a tough force to beat in the early months of the game.