Protection from Air: Difference between revisions

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It reduces damage target allied creature takes from spells in the [[school of air magic]].
It reduces the damage target allied creature takes from spells in the [[school of air magic]].


In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].

Revision as of 18:07, 29 March 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
School: Air Magic
Level: 2nd
Cost: 7
Duration: 1 rnd/sp
Basic Effect
Damage from air magic spells is reduced by 30% for target, allied troop.
 
Advanced Effect
Damage from air magic spells is reduced by 50% for target, allied troop.
 
Expert Effect
Damage from air magic spells is reduced by 50% for all allied troops.
 
Probability of occurrence (%):
Castle 13
Rampart 13
Tower 18 (13*)
Inferno 18
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 13
Conflux 11
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

It reduces the damage target allied creature takes from spells in the school of air magic.

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

Heroes with Protection from Air as a starting spell:

Units capable of casting this spell: