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{{Towns}}
{{Towns}}
'''Stronghold''' is a neutral [[alignment]] [[town]] with the [[barbarian]] and [[Battle Mage|battle mage]] [[hero class]]es. Strongholds are built by alliances of tribes. Stronghold represents [[Krewlod]].


'''Stronghold''' is a neutral alignment [[town type]] with [[Barbarian]] and [[Battle Mage]] [[hero class]]es. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.  Stronghold represent [[Krewlod]].
Stronghold's [[native terrain]] is [[rough]].


 
'''Stronghold Creature Dwellings'''
== Structures ==
* [[Stronghold creature dwellings|Goblin Barracks]]
[[Image:Stronghold-in.png|thumb|500px|Stronghold Town seen from inside]]
* [[Stronghold creature dwellings|Wolf Pen]]
 
* [[Stronghold creature dwellings|Orc Tower]]
{{StandardBuildings|Ammo Cart|3|[[Wood]] and 1 [[Ore]]}}
* [[Stronghold creature dwellings|Ogre Fort]]
* [[Stronghold creature dwellings|Cliff Nest]]
* [[Stronghold creature dwellings|Cyclops Cave]]
* [[Stronghold creature dwellings|Behemoth Lair]]


'''Stonghold Specific Buildings'''
'''Stonghold Specific Buildings'''
* [[Ballista Yard]]
* [[Ballista Yard]] - Allows visiting heroes to purchase [[ballista]]s in addition to the [[ammo cart]]s provided by the blacksmith.
* [[Freelancer's Guild]] (Unique '''Stronghold''' building, allows you to sell troops for resources)
* [[Freelancer's Guild]] - (Unique '''Stronghold''' building, allows you to sell troops for resources)
* [[Mess Hall]] ([[Goblin]] [[horde building]], +8/week)
* [[Mess Hall]] - ([[Goblin]] [[horde building]], +8/week)
* [[Escape Tunnel]] (unique '''Stronghold''' building, allows defending heroes to retreat during a siege)
* [[Escape Tunnel]] - (unique '''Stronghold''' building, allows defending heroes to retreat during a siege)
* [[Hall of Valhalla]] (+1 Attack to visiting hero)
* [[Hall of Valhalla]] - (+1 Attack to visiting hero)
* [[Warlords' Monument]] ([[Grail]] building, +20 [[Attack]] to defending hero)
* [[Warlords' Monument]] - ([[Grail]] building, +20 [[Attack]] to defending hero)
 
'''[[Stronghold creature dwellings]]'''
*Goblin Barracks
*Wolf Pen
*Orc Tower
*Ogre Fort
*Cliff Nest
*Cyclops Cave
*Behemoth Lair
 
== Heroes ==
{{Stronghold heroes}}
{{Herotable}}
{{Herotablerow Stronghold}}
|}
[[List of heroes|List of all heroes]]


== Creatures ==
<br>
{{Stronghold creatures}}
{{Common buildings|Stronghold|Ammo cart|+1 {{W}} & +1 {{O}}| no_4 = | no_5 = }}
{{Creature table}}
{{Stronghold creature table}}
|}
[[List of creatures|List of all creatures]]


==Additional Information==
[[Image:Stronghold-in.png|right|border|500px]]
* [[Alignment]]: [[Alignment|Neutral]]
* [[Native Terrain]]: [[Rough]]


===Pros===
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
! class="unsortable" | <span title="The type of resource required.">Resource</span>
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops).
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
* Ancient behemoths win a 1vs1 against most 7'th level creatures.
! <span title="All buildings built and fully upgraded.">All</span>
* [[Crag Hack]] is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.
* Least expensive town, though the [[Rampart]] town can often have a better economy via the [[Dwarven Treasury]].
 
===Cons===
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. Ancient Behemoth has 9.
* Magic, [[Mage Guild]] is limited to level 3.
* Only one flying unit, namely the [[Thunderbird]].
* Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.
 
===Town Costs===
["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
 
{| class=wikitable
!Resource!!Basic!!Upgrades!!All
|-
|-
|{{Gold}}||28700||28000||91200
|{{Gold}}||28700||28000||91200
Line 79: Line 46:
|{{Sulfur}}||0||0||10
|{{Sulfur}}||0||0||10
|-
|-
!colspan=2| Troop cost/week: !!colspan=2| 24530 {{Gold}} 2 {{Crystal}}
!colspan=2| Troop cost/week: !!colspan=2| 24530 {{Gold}} + 2 {{Crystal}}
|}
 
<br>
 
{{Hero table}}
{{Stronghold hero table}}
|}
 
<br>
 
{{Creature table}}
{{Stronghold creature table}}
|}
|}


== See also ==
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Towns]]
[[Category: Stronghold]]
__notoc__

Revision as of 01:44, 22 May 2018

Template:Towns Stronghold is a neutral alignment town with the barbarian and battle mage hero classes. Strongholds are built by alliances of tribes. Stronghold represents Krewlod.

Stronghold's native terrain is rough.

Stronghold Creature Dwellings

Stonghold Specific Buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 28700 28000 91200
Wood 60 47 157
Ore 70 47 157
Crystal 30 20 60
Gem 0 5 15
Mercury 0 0 10
Sulfur 0 0 10
Troop cost/week: 24530 Gold + 2 Crystal


Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
YogYogYog Yog    Barbarian Barbarian   1 - Restoration of Erathia   Cyclopes Basic Offense  Basic Offense   Basic Ballistics  Basic Ballistics  
GurnissonGurnissonGurnisson Gurnisson    Barbarian Barbarian   1 - Restoration of Erathia   Ballista Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
JabarkasJabarkasJabarkasJabarkas Jabarkas    Barbarian Barbarian   1 - Restoration of Erathia   Orcs Basic Offense  Basic Offense   Basic Archery  Basic Archery  
ShivaShivaShivaShiva Shiva    Barbarian Barbarian   1 - Restoration of Erathia   Rocs Basic Offense  Basic Offense   Basic Scouting  Basic Scouting  
GretchinGretchinGretchin Gretchin    Barbarian Barbarian   1 - Restoration of Erathia   Goblins Basic Offense  Basic Offense   Basic Pathfinding  Basic Pathfinding  
KrellionKrellionKrellion Krellion    Barbarian Barbarian   1 - Restoration of Erathia   Ogres Basic Offense  Basic Offense   Basic Resistance  Basic Resistance  Shadow of Death 
KrellionKrellionKrellion Krellion    Barbarian Barbarian   1 - Restoration of Erathia   Ogres Basic Offense  Basic Offense   Basic Interference  Basic Interference Horn of the Abyss 
Crag HackCrag HackCrag HackCrag Hack Crag Hack    Barbarian Barbarian   1 - Restoration of Erathia   Offense Advanced Offense  Advanced Offense    
TyraxorTyraxorTyraxor Tyraxor    Barbarian Barbarian   1 - Restoration of Erathia   Wolf Riders Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
GirdGirdGirdGird Gird    Battle Mage Battle Mage   1 - Restoration of Erathia   Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Bloodlust 
VeyVeyVey Vey    Battle Mage Battle Mage   1 - Restoration of Erathia   Ogres Basic Wisdom  Basic Wisdom   Basic Leadership  Basic Leadership    Magic Arrow 
DessaDessaDessaDessa Dessa    Battle Mage Battle Mage   1 - Restoration of Erathia   Logistics Basic Wisdom  Basic Wisdom   Basic Logistics  Basic Logistics    Stone Skin 
TerekTerekTerek Terek    Battle Mage Battle Mage   1 - Restoration of Erathia   Haste Basic Wisdom  Basic Wisdom   Basic Tactics  Basic Tactics    Haste 
ZubinZubinZubin Zubin    Battle Mage Battle Mage   1 - Restoration of Erathia   Precision Basic Wisdom  Basic Wisdom   Basic Artillery  Basic Artillery    Precision 
GundulaGundulaGundula Gundula    Battle Mage Battle Mage   1 - Restoration of Erathia   Offense Basic Wisdom  Basic Wisdom   Basic Offense  Basic Offense    Slow 
OrisOrisOrisOris Oris    Battle Mage Battle Mage   1 - Restoration of Erathia   Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Protection from Air 
SaurugSaurugSaurug Saurug    Battle Mage Battle Mage   1 - Restoration of Erathia   Gems Basic Wisdom  Basic Wisdom   Basic Resistance  Basic Resistance  Shadow of Death   Bloodlust 
SaurugSaurugSaurug Saurug    Battle Mage Battle Mage   1 - Restoration of Erathia   Gems Basic Wisdom  Basic Wisdom   Basic Interference  Basic Interference Horn of the Abyss   Bloodlust 


 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














GoblinGoblin GoblinGoblinGoblin Goblin  1 4 2 1 2 5 5 15 60 40 Gold    
HobgoblinHobgoblin HobgoblinHobgoblinHobgoblin Hobgoblin  1+ 5 3 1 2 5 7 15 78 50 Gold    
Wolf RiderWolf Rider Wolf RiderWolf RiderWolf Rider Wolf Rider  2 7 5 2 4 10 6 9 130 100 Gold    
Wolf RaiderWolf Raider Wolf RaiderWolf RaiderWolf Raider Wolf Raider  2+ 8 5 3 4 10 8 9 203 140 Gold   Double attack 
OrcOrc OrcOrcOrc Orc  3 8 4 2 5 15 4 7 192 150 Gold   Ranged (12 shots) 
Orc ChieftainOrc Chieftain Orc ChieftainOrc ChieftainOrc Chieftain Orc Chieftain  3+ 8 4 2 5 20 5 7 240 165 Gold   Ranged (24 shots) 
OgreOgre OgreOgreOgre Ogre  4 13 7 6 12 40 4 4 416 300 Gold    
Ogre MageOgre Mage Ogre MageOgre MageOgre Mage Ogre Mage  4+ 13 7 6 12 60 5 4 672 400 Gold   Spellcaster (Bloodlust
RocRoc RocRocRoc Roc  5 13 11 11 15 60 7 3 1027 600 Gold   Flying 
ThunderbirdThunderbird ThunderbirdThunderbirdThunderbird Thunderbird  5+ 13 11 11 15 60 11 3 1106 700 Gold   Flying, Lightning strike 
CyclopsCyclops CyclopsCyclopsCyclops Cyclops  6 15 12 16 20 70 6 2 1266 750 Gold   Ranged (16 shots), Can attack siege walls 
Cyclops KingCyclops King Cyclops KingCyclops KingCyclops King Cyclops King  6+ 17 13 16 20 70 8 2 1443 1100 Gold   Ranged (24 shots), Can attack siege walls 
BehemothBehemoth BehemothBehemothBehemoth Behemoth  7 17 17 30 50 160 6 1 3162 1500 Gold   Ignores 40% of enemy defense value 
Ancient BehemothAncient Behemoth Ancient BehemothAncient BehemothAncient Behemoth Ancient Behemoth  7+ 19 19 30 50 300 9 1 6168 3000 Gold 1 Crystal   Ignores 80% of enemy defense value 

See also