Disrupting Ray: Difference between revisions

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{{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37
{{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37|25
  | school      = Air Magic
  | school      = Air Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 10
  | cost        = 10/8
  | duration    = until end of combat
  | duration    = until end of combat
  | b_effect    = Reduces target, enemy troop's defense rating by 3.
  | b_effect    = Reduces target, enemy troop's defense rating by 3.

Revision as of 10:12, 5 June 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Disrupting Ray
School: Air Magic
Level: 2nd
Cost: 10/8
Duration: until end of combat
Basic Effect
Reduces target, enemy troop's defense rating by 3.
 
Advanced Effect
Reduces target, enemy troop's defense rating by 4.
 
Expert Effect
Reduces target, enemy troop's defense rating by 5.
 
Probability of occurrence (%):
Castle 35
Rampart 25
Tower 46 (35*)
Inferno 47
Necropolis 24
Dungeon 35
Stronghold 35
Fortress 35
Conflux 37
Cove Horn of the Abyss 25
Factory Horn of the Abyss
* Without Library

It reduces target, enemy creature stack's defense. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III.

Heroes starting with Disrupting Ray:

Heroes with a Disrupting Ray specialty: