Summon Air Elemental: Difference between revisions

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{{spelltable|Air Magic|25|Remainder of the battle|5th}}
{{Air spells}}{{Spell|0|0|28|14|0|16|0|0|0|12|0
 
| school      = Air Magic
Summons [[Air Elemental]]s. Only one type of [[Elemental]]s may be summoned each combat.
| level      = 5th
{{skills|Effect|Summons ([[Spell Power]] *2) elementals|Cost reduced by 5|Summons ([[Spell Power]] *3) elementals|Summons ([[Spell Power]] *4) elementals}}
| cost        = 25/20
 
| duration    = until end of combat
[[Category: Spells]]
| b_effect    = Summons a troop of air elementals containing creatures amount of (power x 2).
 
| a_effect    = Summons a troop of air elementals containing creatures amount of (power x 3).
{{Creature
| e_effect    = Summons a troop of air elementals containing creatures amount of (power x 4).
  | Town      = Conflux
}}{{Creature
| lvl        = 2
  | AI_Value  = 356
| Growth    =  
  | Name      = Air Elemental
  | Name      = Air elemental
  | float     = right
  | Image     = Airelemental
  | Attack    = 9
  | Attack    = 9
  | Defense    = 9
  | Defense    = 9
Line 18: Line 17:
  | Speed      = 7
  | Speed      = 7
  | Movement  = Ground
  | Movement  = Ground
| No_shots  =
  | Onlyone =
  | Onlyone =
| Shots      = -
  | Cost      = 250
  | Cost      = 250
  | Special    = Counts as an [[elemental]] + [[lightning bolt]] and [[chain Lightning]] vulnerability + Immune to [[meteor shower]]
  | Special    = [[Elemental]]<br>• [[Spell immunity|Immune]] to [[Meteor Shower]]<br>• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]] and [[Chain Lightning]]
}}
}} It summons a stack of [[Air Elemental]]s on the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. Only one type of [[elemental]]s may be summoned during combat, which means that if air elementals have been summoned, then [[Earth elemental|earth]], [[Fire elemental|fire]] or [[water elemental]]s can not be summoned.
 
[[Category: Spells]]
__NOTOC__

Revision as of 11:27, 5 June 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Summon Air Elemental
School: Air Magic
Level: 5th
Cost: 25/20
Duration: until end of combat
Basic Effect
Summons a troop of air elementals containing creatures amount of (power x 2).
 
Advanced Effect
Summons a troop of air elementals containing creatures amount of (power x 3).
 
Expert Effect
Summons a troop of air elementals containing creatures amount of (power x 4).
 
Probability of occurrence (%):
Castle 0
Rampart 0
Tower 28 (14*)
Inferno 0
Necropolis 16
Dungeon 0
Stronghold 0
Fortress 0
Conflux 12
Cove Horn of the Abyss 0
Factory Horn of the Abyss
* Without Library
Statistics
Air Elemental
 Cost per troop 

250

Attack 9
Defense 9
Damage 2–8
Health 25
Speed 7
Movement Ground
Size 1
Growth
AI Value 356
 Special abilities:
Elemental
Immune to Meteor Shower
Vulnerable to Lightning Bolt and Chain Lightning
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss

It summons a stack of Air Elementals on the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. Only one type of elementals may be summoned during combat, which means that if air elementals have been summoned, then earth, fire or water elementals can not be summoned.