Protection from Water: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
ShushMaster (talk | contribs)
No edit summary
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20
{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20
  | school      = Water Magic
  | school      = Water Magic
  | level      = 1st
  | level      = 1st
  | cost        = 5
  | cost        = 5/4
  | duration    = 1 rnd/[[spell power|sp]]
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Damage from water magic spells is reduced by 30% for target allied troop.
  | b_effect    = Damage from water magic spells is reduced by 30% for target allied troop.
  | a_effect    = Damage from water magic spells is reduced by 50% for target allied troop.
  | a_effect    = Damage from water magic spells is reduced by 50% for target allied troop.
  | e_effect    = Damage from water magic spells is reduced by 50% for all allied troops.
  | e_effect    = Damage from water magic spells is reduced by 50% for all allied troops.
  | appeareverywhere = }}
  | appeareverywhere = }} It reduces damage from [[School of Water Magic|water spells]] for target allied troop.


* {{Cn|Ice Elemental}}s can cast Protection from Water during combat.
'''Units capable of casting Protection from Water:'''
*{{Cn|Ice Elemental}}s


== Horn of the Abyss ==
=={{hota}}==
The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 11:35, 5 June 2018

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School: Water Magic
Level: 1st
Cost: 5/4
Duration: 1 rnd/sp
Basic Effect
Damage from water magic spells is reduced by 30% for target allied troop.
 
Advanced Effect
Damage from water magic spells is reduced by 50% for target allied troop.
 
Expert Effect
Damage from water magic spells is reduced by 50% for all allied troops.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 25 (20*)
Inferno 20
Necropolis 20
Dungeon 19
Stronghold 20
Fortress 20
Conflux 20
Cove Horn of the Abyss 20
Factory Horn of the Abyss
* Without Library

It reduces damage from water spells for target allied troop.

Units capable of casting Protection from Water:

Horn of the Abyss

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.