Monk and Zealot and Template:ZET SEC SKILL CHANCE: Difference between pages

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{{Castle creatures}}{{Creature
<span id="ZET_SEC_SKILL_CHANCE"></span>
| Name      = Monk
{| cellpadding=0 cellspacing=0 class="sortable whiteSortArrows" style="white-space:nowrap; background-color:#{{Green 3}}; border: 1px solid black; text-align:left;"
| Attack    = 12
|- bgcolor={{Green 1}} style="height: 25px; color: white"
| Defense  = 7
! style="padding-left: 51px" | Alignment
| Speed    = 5
! style="padding-left: 5px " | Class
| Growth    = 3
! style="padding-left: 5px " | Chance to learn
| Damage    = 10–12
| Health    = 30
| Shots    = 12
| Cost      = 400
| Special  = • [[Ranged attack]]
| U_name    = Zealot
| U_defense = 10
| U_speed  = 7
| U_shots  = 24
| U_cost    = 450
| U_special = • [[Ranged attack]]<br>• No [[melee penalty]]
}}
 
'''Monks''' and '''zealots''' are level 5 creatures of [[castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]].
 
Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal [[melee penalty]], the better trained Zealots do not.
 
[[Ingham]] the [[Cleric]] has monks as a [[specialty]], which increases the [[attack]] and [[defense]] skills of any monk or zealot under his command for each level he attains after the 5th level.
 
[[Category: Creatures]]
__NOTOC__

Revision as of 22:36, 19 February 2020

Alignment Class Chance to learn