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| {{Creature
| | <span id="ZET_SEC_SKILL_CHANCE"></span> |
| | lvl = 5
| | {| cellpadding=0 cellspacing=0 class="sortable whiteSortArrows" style="white-space:nowrap; background-color:#{{Green 3}}; border: 1px solid black; text-align:left;" |
| | Town = Castle
| | |- bgcolor={{Green 1}} style="height: 25px; color: white" |
| | Name = Monk
| | ! style="padding-left: 51px" | Alignment |
| | Picture = Creature_Monk.png
| | ! style="padding-left: 5px " | Class |
| | Attack = 12
| | ! style="padding-left: 5px " | Chance to learn |
| | Defence = 7
| |
| | Speed = 5
| |
| | Growth = 3
| |
| | Damage = 10–12
| |
| | Health = 30
| |
| | Shots = 12
| |
| | Cost = 400
| |
| | Special = Ranged attack
| |
| | U_name = Zealot
| |
| | U_picture = Creature_Zealot.png
| |
| | U_attack = 12
| |
| | U_defence = 10
| |
| | U_speed = 7
| |
| | U_damage = 10–12
| |
| | U_health = 30
| |
| | U_shots = 24
| |
| | U_cost = 450
| |
| | U_special = Ranged attack, no [[melee penalty]].
| |
| }} | |
| | |
| '''Monks''' and '''zealots''' are level 5 creatures of [[castle]]. They can be recruited from the [[monastery]].
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| Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal [[melee penalty]], the better trained Zealots do not.
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| [[Ingham]] the [[Cleric]] has monks as a [[speciality]], which increases the [[attack]] and [[defense]] skills of any monk or zealot under his command for each level he attains after the 5th level.
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| {{Town creatures
| |
| | town = Castle
| |
| | lvl_1 = Pikeman
| |
| | lvl_1A = Halberdier
| |
| | lvl_2 = Archer
| |
| | lvl_2A = Marksman
| |
| | lvl_3 = Griffin
| |
| | lvl_3A = Royal griffin
| |
| | lvl_4 = Swordsman
| |
| | lvl_4A = Crusader
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| | lvl_5 = Monk
| |
| | lvl_5A = Zealot
| |
| | lvl_6 = Cavalier
| |
| | lvl_6A = Champion
| |
| | lvl_7 = Angel
| |
| | lvl_7A = Archangel
| |
| }}
| |
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| [[Category: Creatures]]
| |
| __NOTOC__
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Revision as of 22:36, 19 February 2020
| Alignment
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Class
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Chance to learn
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