Angel and Archangel and Genie and Master Genie: Difference between pages

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(True, but the information is already in the Slayer spell page.)
 
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{{Castle creatures}}{{Creature
{{Tower creatures}}{{Creature
  | Name      = Angel
| AI_Value  = 884
  | Attack    = 20
  | Name      = Genie
  | Defense  = 20
  | Attack    = 12
  | Speed    = 12
  | Defense  = 12
  | Growth    = 1
  | Speed    = 7
  | Damage    = 50
  | Growth    = 3
  | Health    = 200
  | Damage    = 13–16
| Cost      = 3000
  | Health    = 40
| Res      = [[File: Resource Gem 20x18.gif]]
| ResCost  = 1
  | Movement  = [[Flying]]
  | Movement  = [[Flying]]
  | Special  = • [[Hate]]s [[devil]]s<br>• +1 [[morale]] to creatures in hero's army
| Cost      = 550
  | U_name    = Archangel
  | Special  = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]
  | U_attack  = 30
  | U_AI_Value= 942
| U_defense = 30
  | U_name    = Master Genie
  | U_speed  = 18
  | U_speed  = '''11'''
| U_health  = 250
  | U_cost    = 600
| U_size    = 2
  | U_special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]<br>• [[Spellcaster]]
  | U_cost    = 5000
| U_ResCost = 3
  | U_special = • [[Hate]]s [[devil]]s<br>• +1 [[morale]] to creatures in hero's army<br>• Can cast [[resurrection]]
  | No_shots  =  
  | No_shots  =  
  | No_ushots =  
  | No_ushots =  
}}
}}  


'''Angels''' and '''Archangels''' are level 7 creatures of [[Castle]]. They are recruited from [[Castle creature dwellings|Portals of Glory]]. Additionally, Angels can be acquired from [[Griffin conservatory|griffin conservatories]]. [[Flying]] capabilities, great [[speed]] and considerable [[damage]] combined with substantial [[attack]] and [[defense]] values, Angels and especially Archangels are among the mightiest creatures in the game. Their only downsides are the lack of immunities and rather high [[cost]].
{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}
'''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]].


In {{roe}} Angels and Archangels did not cost any gems, but the additional cost was added in {{sod}} expansion.
''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet|efreeti]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>


Angels have an [[AI Value]] of 5019, while Archangels have the highest AI Value of any creature in {{roe}} with 8776.
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.


== Specialties ==
==== Spells ====
Angels and archangels [[hate]] [[Devil and Arch Devil|devils and arch devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero's army by +1. The morale bonus effect lasts until end of the combat, even if all archangels die during the fight. Additionally, a stack of archangels may cast [[Resurrection]] spell once per combat. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the [[Rockland]] terrain), and is always 100 health points per archangel. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent.


== Special strategy ==
Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast their [[Resurrection]], enables the clone to cast it. Typically the Resurrection cast by archangels is more powerful compared to hero's Resurrection. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast the Clone again on archangels. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone.


It takes three archangels to resurrect one archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.
{{Table|Spell|Lvl|School|align=left|float=none}}
|+Master Genie Spells


Because their damage is not based on a range of numbers, but is instead set at 50, spells like bless and curse have almost no effect on them. Because they do a precise amount of damage in combat, they are a sure fire unit.
{{Table row|{{Sn1|spell=Bless}}            |1|Water Magic}}
{{Table row|{{Sn1|spell=Bloodlust}}        |1|Fire Magic}}
{{Table row|{{Sn1|spell=Cure}}              |1|Water Magic}}
{{Table row|{{Sn1|spell=Haste}}            |1|Air Magic}}
{{Table row|{{Sn1|spell=Shield}}            |1|Earth Magic}}
{{Table row|{{Sn1|spell=Stone Skin}}        |1|Earth Magic}}
{{Table row|{{Sn1|spell=Fortune}}          |2|Air Magic}}
{{Table row|{{Sn1|spell=Precision}}        |2|Air Magic}}
{{Table row|{{Sn1|spell=Air Shield}}        |3|Air Magic}}
{{Table row|{{Sn1|spell=Anti-Magic}}        |3|Earth Magic}}
{{Table row|{{Sn1|spell=Mirth}}            |3|Water Magic}}
{{Table row|{{Sn1|spell=Counterstrike}}{{-}}|4|Air Magic}}
{{Table row|{{Sn1|spell=Fire Shield}}      |4|Fire Magic}}
{{Table row|{{Sn1|spell=Frenzy}}            |4|Fire Magic}}
{{Table row|{{Sn1|spell=Prayer}}            |4|Water Magic}}
{{Table row|{{Sn1|spell=Slayer}}            |4|Fire Magic}}
{{Table row|{{Sn1|spell=Magic Mirror}}      |5|Air Magic}}
|}


Applying "frenzy" on Archangel and then applying "clone" skill, will automatically remove "frenzy" skill from both clone and Archangel.
===== Heroes with a specialty =====
*{{H|Iona|Alchemist}} and
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 12:05, 15 March 2020

Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Genie
 Cost per troop 

550

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 7
Movement Flying
Size 1
Growth 3
AI Value 884
 Special abilities:
Hates efreeti
Master Genie
 Cost per troop 

600

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 11
Movement Flying
Size 1
Growth 3
AI Value 942
 Special abilities:
Hates efreeti
Spellcaster
Altar of Wishes  

Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.

"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual

The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.

Spells

Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.

Spell Lvl School
Master Genie Spells
Template:Sn1 1 Water Magic
Template:Sn1 1 Fire Magic
Template:Sn1 1 Water Magic
Template:Sn1 1 Air Magic
Template:Sn1 1 Earth Magic
Template:Sn1 1 Earth Magic
Template:Sn1 2 Air Magic
Template:Sn1 2 Air Magic
Template:Sn1 3 Air Magic
Template:Sn1 3 Earth Magic
Template:Sn1 3 Water Magic
Template:Sn1  4 Air Magic
Template:Sn1 4 Fire Magic
Template:Sn1 4 Fire Magic
Template:Sn1 4 Water Magic
Template:Sn1 4 Fire Magic
Template:Sn1 5 Air Magic
Heroes with a specialty
  • Iona Iona the Alchemist and
  • Thane Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.

See also: