Archery and Gremlin and Master Gremlin: Difference between pages

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{{Secondary skills}}{{Secondary skill
{{Tower creatures}}{{Creature
  | B_effect = increases the damage done by range attacking creatures by 10%.
| AI_Value  = 44
  | A_effect = increases the damage done by range attacking creatures by 25%.
| Name      = Gremlin
  | E_effect = increases the damage done by range attacking creatures by 50%.
| Attack    = 3
| Defense  = 3
| Speed    = 4
| Growth    = 16
| Damage    = 1–2
  | Health    = 4
| Cost      = 30
| No_spec  =
| U_AI_Value= 66
| U_name    = Master Gremlin
| U_attack  = '''4'''
| U_defense = '''4'''
| U_speed  = '''5'''
| U_shots  = '''8'''
| U_cost    = 40
  | U_special = • [[Ranged attack]]
  | No_shots  =
}}
}}


'''Archery''' is a [[secondary skill]], that increases the [[damage]] of [[ranged attack]]s, which also included [[ballista]].  
{{Cram|Workshop|Gremlin|Master Gremlin|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px|}}
'''Gremlins''' and '''Master Gremlins''' are level 1 creatures of [[Tower town]]. They are recruited from [[Workshop]].


'''Heroes with archery as a starting skill:'''
''"Gremlins are indentured to menial labor around a Tower. While they are not great warriors by any standard, they are numerous and willing. Gremlins attack with their attached balls and chains. Master gremlins - those who have proven their loyalty - are cut from their balls and chains and able to hurl them in a ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup>
* [[Calh]] the [[Demoniac]] (basic)
* [[Ivor]] the [[Ranger]] (basic)
* [[Jabarkas]] the [[Barbarian]] (basic)
* [[Jenova]] the [[Ranger]] (advanced)
* [[Kyrre]] the [[Ranger]] (basic)
* [[Orrin]] the [[Knight]] (basic)
* [[Valeska]] the [[Knight]] (basic)
* [[Wystan]] the [[Beastmaster]] (basic)


'''Heroes with Archery specialty:'''
== General Tactics and Info ==
* {{Orrin}}
Master Gremlins are the cornerstone of the Tower faction, being the unit which is used to clear the map in the early game and the only level 1 shooter. Basically, since [[Stone Gargoyle and Obsidian Gargoyle|gargoyles]] have relatively low stats and [[Stone Golem and Iron Golem|golems]] are too slow, the master gremlins are the best candidate for dealing the most of the damage in early battles. They should be surrounded and protected by golems and gargoyles, letting the gremlins do full damage with their ranged attack. However, be aware that they have only 8 shots, but that's enough for early game. Later in the game, they are gonna be replaced by [[Mage and Arch Mage|magi]], with superior stats.


'''Artifacts affecting the skill:'''
{{creature 'see also'}}
* [[Bow of Elven Cherrywood]]
* [[Bowstring of the Unicorn's Mane]]
* [[Angel Feather Arrows]]


== Discussion ==
[[Category: Creatures]]
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and both [[Magi]], and [[Stronghold]] with both [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures cabable of ranged attacks. For example [[Fortress]] only has only one low tier ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather useless skill.
 
There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]] as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it.
 
[[Category: Secondary skills]]
__NOTOC__

Revision as of 13:54, 20 March 2020

Tower creatures
Level 1
GremlinGremlin Gremlin
Master GremlinMaster Gremlin Master Gremlin
Level 2
Stone GargoyleStone Gargoyle Stone Gargoyle
Obsidian GargoyleObsidian Gargoyle Obsidian Gargoyle
Level 3
Stone GolemStone Golem Stone Golem
Iron GolemIron Golem Iron Golem
Level 4
MageMage Mage
Arch MageArch Mage Arch Mage
Level 5
GenieGenie Genie
Master GenieMaster Genie Master Genie
Level 6
NagaNaga Naga
Naga QueenNaga Queen Naga Queen
Level 7
GiantGiant Giant
TitanTitan Titan
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Gremlin
 Cost per troop 

30

Attack 3
Defense 3
Damage 1–2
Health 4
Speed 4
Movement Ground
Size 1
Growth 16
AI Value 44
Master Gremlin
 Cost per troop 

40

Attack 4
Defense 4
Damage 1–2
Health 4
Speed 5
Movement Ground
Size 1
Shots 8
Growth 16
AI Value 66
 Special abilities:
Ranged attack
Portraits
Workshop  

Gremlins and Master Gremlins are level 1 creatures of Tower town. They are recruited from Workshop.

"Gremlins are indentured to menial labor around a Tower. While they are not great warriors by any standard, they are numerous and willing. Gremlins attack with their attached balls and chains. Master gremlins - those who have proven their loyalty - are cut from their balls and chains and able to hurl them in a ranged attack." RoE manual

General Tactics and Info

Master Gremlins are the cornerstone of the Tower faction, being the unit which is used to clear the map in the early game and the only level 1 shooter. Basically, since gargoyles have relatively low stats and golems are too slow, the master gremlins are the best candidate for dealing the most of the damage in early battles. They should be surrounded and protected by golems and gargoyles, letting the gremlins do full damage with their ranged attack. However, be aware that they have only 8 shots, but that's enough for early game. Later in the game, they are gonna be replaced by magi, with superior stats.

See Also: