Cavalier and Champion and Dwarf and Battle Dwarf: Difference between pages

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{{Castle creatures}}{{Creature
{{Rampart creatures}}{{Creature
  | AI_Value  = 1946
  | AI_Value  = 138
  | Name      = Cavalier
  | Name      = Dwarf
  | Attack    = 15
  | Attack    = 6
  | Defense  = 15
  | Defense  = 7
  | Speed    = 7
  | Speed    = 3
  | Growth    = 2
  | Growth    = 8 [[Miners' Guild|(+4)]]
  | Damage    = 15–25
  | Damage    = 2–4
  | Health    = 100
  | Health    = 20
  | Cost      = 1000
  | Cost      = 120
| Size      = 2
  | Special  = • [[Magic resistance]] 20%
  | Special  = • [[Jousting]] bonus
  | U_AI_Value= 209
  | U_AI_Value= 2100
  | U_name    = Battle Dwarf
  | U_name    = Champion
  | U_attack  = '''7'''
  | U_attack  = '''16'''
  | U_speed  = '''5'''
| U_defence = '''16'''
  | U_health = 20
  | U_speed  = '''9'''
  | U_cost    = 150
  | U_damage = '''20'''-25
  | U_special = • [[Magic resistance]] 40%
  | U_health  = 100
  | U_cost    = 1200
  | No_shots  =  
  | No_shots  =  
  | No_ushots =  
  | No_ushots =  
}}  
}}  


{{Cram|Training Grounds|Cavalier|Champion|no_dwelling=|pad=5px 10px 3px 5px}}
{{Cram|Dwarf Cottage|Dwarf|Battle Dwarf|no_dwelling=|-={{---}}|pad=5px 10px 3px 7px}}
'''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]].  
'''Dwarves and Battle Dwarves''' are level 2 creatures of [[Rampart town]]. They are recruited from [[Rampart creature dwellings|Dwarf Cottage]].


Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]].
''"Because of their slowness, dwarves are perhaps best used to defend ranged attackers. Battle dwarves have greater mobility and are more versatile. Dwarves and battle dwarves have, respectively, a 20% and 40% resistance to magic which gives them a chance to ignore the effects of hostile spell attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 105|RoE manual]]''</sup>
<div style="clear:left;"></div>
===== Jousting special ability =====
''"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>


For example, moving five hexes before the attack will increase their damage by 25%.
Building the [[Miners' Guild]] increases dwarves' growth by 4 per week.
 
[[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.


===== Heroes with a specialty =====
===== Heroes with a specialty =====


*{{H|Tyris|Knight}} has cavaliers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a [[speed]] bonus of 1.
*{{H|Ufretin|Ranger}} has dwarves as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any dwarves or battle dwarves for each level attained after 2nd level, and gives them a [[speed]] bonus of 1.


== General Tactics and Info ==
== General Tactics and Info ==
The jousting ability of Cavaliers can increase their damage up to +35% and Champions up to +45% without any speed elevations, meaning their damage can be higher than any level 6's, but [[Naga and Naga Queen|Naga Queens]] and [[Black Knight and Dread Knight|Dread Knights]] very well compensate that with their specialties. The increase can be even higher, if the hero can increase their speed for example with artifacts ([[Cape of Velocity]], [[Necklace of Swiftness]] or [[Ring of the Wayfarer]]) or with spells ([[Haste]] or [[Prayer]]). Additionally, using Tyris who specializes in Cavaliers and Champions or [[Sir Mullich]], whose troops recieve +2 to speed, can increase the damage of Cavaliers and Champions significantly. Because of the jousting ability, a player should always prioritize to attack across as many hexes as possible.


They are not recommended to be found in the main army, at least after early game, mostly because they will significantly slow down the hero on the adventure map. However, they are good tanks and should be used (if possible) in important battles.


{{creature 'see also'}}
{{creature 'see also'}}
* [[Dwarven Treasury]]


[[Category: Creatures]]
[[Category: Creatures]]
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__NOTOC__

Revision as of 17:05, 20 March 2020

Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Dwarf
 Cost per troop 

120

Attack 6
Defense 7
Damage 2–4
Health 20
Speed 3
Movement Ground
Size 1
Growth 8 (+4)
AI Value 138
 Special abilities:
Magic resistance 20%
Battle Dwarf
 Cost per troop 

150

Attack 7
Defense 7
Damage 2–4
Health 20
Speed 5
Movement Ground
Size 1
Growth 8 (+4)
AI Value 209
 Special abilities:
Magic resistance 40%
Dwarf Cottage  

Dwarves and Battle Dwarves are level 2 creatures of Rampart town. They are recruited from Dwarf Cottage.

"Because of their slowness, dwarves are perhaps best used to defend ranged attackers. Battle dwarves have greater mobility and are more versatile. Dwarves and battle dwarves have, respectively, a 20% and 40% resistance to magic which gives them a chance to ignore the effects of hostile spell attacks." RoE manual

Building the Miners' Guild increases dwarves' growth by 4 per week.

Heroes with a specialty
  • Ufretin Ufretin the Ranger has dwarves as a specialty, which increases the attack and defense skills of any dwarves or battle dwarves for each level attained after 2nd level, and gives them a speed bonus of 1.

General Tactics and Info

They are not recommended to be found in the main army, at least after early game, mostly because they will significantly slow down the hero on the adventure map. However, they are good tanks and should be used (if possible) in important battles.

See also: