Harpy and Harpy Hag and Medusa and Medusa Queen: Difference between pages

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{{Dungeon creatures}}{{Creature
{{Dungeon creatures}}{{Creature
  | AI_Value  = 154
  | AI_Value  = 517
  | Name      = Harpy
  | Name      = Medusa
  | Attack    = 6
  | Attack    = 9
  | Defense  = 5
  | Defense  = 9
  | Speed    = 6
| Damage    = 6–8
  | Growth    = 8
| Health    = 25
  | Damage   = 1–4
  | Speed    = 5
  | Health    = 14
  | Size      = 2
  | Cost      = 130
  | Growth   = 4
  | Movement  = [[Flying]]
  | Shots    = 4
  | Special  = • Strike and return
  | Cost      = 300
  | U_AI_Value= 238
  | Special  = [[Ranged attack]]<br>• No [[melee penalty]]<br>• [[Stone gaze]] 20%
  | U_name    = Harpy Hag
  | U_AI_Value= 577
  | U_defense = '''6'''
  | U_name    = Medusa Queen
  | U_speed  = '''9'''
  | U_attack  = '''10'''
  | U_cost    = 170
  | U_defense = '''10'''
  | U_special = • Strike and return<br>• No enemy [[retaliation]]
  | U_speed  = '''6'''
  | No_shots  =  
  | U_health = '''30'''
  | No_ushots =  
  | U_shots  = '''8'''
  | U_cost    = 330
}}
}}


{{Cram|Harpy Loft|Harpy|Harpy Hag|no_dwelling=}}
{{Cram|Chapel of Stilled Voices|Medusa|Medusa Queen|no_dwelling=}}
'''Harpies and Harpy Hags''' are level 2 creatures of [[Dungeon]]. They are recruited from the [[Harpy Loft]].  
'''Medusas and Medusa Queens''' are level 4 creatures of [[Dungeon town]]. They are recruited from the [[Chapel of Stilled Voices]].


''"Harpies - half-women/half-vulture in appearance - have a swooping attack that returns them to the hex they started from. Harpy hags attack with such violence their attacks cannot be countered."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup>
''"Armed with bows, medusas and medusa queens can attack at range to good effect. Their hand-to-hand attacks do the same damage and also have a 20% chance of [[petrify]]ing their targets for three rounds. Petrified creatures cannot move, take 50% damage, and become unfrozen when attacked."{{-}}<sup>[[Restoration of Erathia Manual Page 90|RoE manual]]''</sup>


Even though it's not noticeable, they both have sharp teeth and fangs, as seen in the official renders and one of the Restoration of Erathia campaigns.
== General Tactics and Info ==


== Special ability ==
Due to their small amount of shots it is highly recommended to upgrade them right away, and their building doesn't require any hard to get resource. Medusas and Medusa Queens themselves are also pretty cheap.
Both harpies and harpy hags have a special ability to strike and return, which means that they [[Flying|fly]] next to their target, attack and return to their original hex. Harpies also receive [[retaliation]] before returning to the original hex, but Harpy Hags receive no enemy retaliation from their attack.
They are pretty resilient units compared to the other ranged units. This paired with the threat of stone gaze and lack of melee penalty makes it risky to directly attack them with melee units.
 
[[Dendroid Guard and Dendroid Soldier|Dendroids]] have a special ability of [[Dendroid Guard and Dendroid Soldier#Special ability|binding]], which works in an exceptional way to harpies when dendroids retaliate. After the retaliation, harpies return to their original hex as usual, and are bound after the return. This enables the dendroid stack to move or die without lapsing the entanglement causing the harpies to be bound down forever if not attacked or [[dispel]]led.
 
== Heroes with a specialty ==
 
*{{H|Lorelei|Overlord}} has harpies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any harpies or harpy hags for each level attained after 2nd level and gives them a [[speed]] bonus of 1.
== Horn of the Abyss ==
Harpies and Harpy Hags can choose not to return to the original hex. This is useful for preventing shooters from shooting.


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 21:58, 20 March 2020

Dungeon creatures
Level 1
TroglodyteTroglodyte Troglodyte
Infernal TroglodyteInfernal Troglodyte Infernal Troglodyte
Level 2
HarpyHarpy Harpy
Harpy HagHarpy Hag Harpy Hag
Level 3
BeholderBeholder Beholder
Evil EyeEvil Eye Evil Eye
Level 4
MedusaMedusa Medusa
Medusa QueenMedusa Queen Medusa Queen
Level 5
MinotaurMinotaur Minotaur
Minotaur KingMinotaur King Minotaur King
Level 6
ManticoreManticore Manticore
ScorpicoreScorpicore Scorpicore
Level 7
Red DragonRed Dragon Red Dragon
Black DragonBlack Dragon Black Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Medusa
 Cost per troop 

300

Attack 9
Defense 9
Damage 6–8
Health 25
Speed 5
Movement Ground
Size 2
Shots 4
Growth 4
AI Value 517
 Special abilities:
Ranged attack
• No melee penalty
Stone gaze 20%
Medusa Queen
 Cost per troop 

330

Attack 10
Defense 10
Damage 6–8
Health 30
Speed 6
Movement Ground
Size 2
Shots 8
Growth 4
AI Value 577
 Special abilities:
Ranged attack
• No melee penalty
Stone gaze 20%
Portraits
Chapel of Stilled Voices  

Medusas and Medusa Queens are level 4 creatures of Dungeon town. They are recruited from the Chapel of Stilled Voices.

"Armed with bows, medusas and medusa queens can attack at range to good effect. Their hand-to-hand attacks do the same damage and also have a 20% chance of petrifying their targets for three rounds. Petrified creatures cannot move, take 50% damage, and become unfrozen when attacked." RoE manual

General Tactics and Info

Due to their small amount of shots it is highly recommended to upgrade them right away, and their building doesn't require any hard to get resource. Medusas and Medusa Queens themselves are also pretty cheap. They are pretty resilient units compared to the other ranged units. This paired with the threat of stone gaze and lack of melee penalty makes it risky to directly attack them with melee units.

See Also: