Stone Golem and Iron Golem and Mage and Arch Mage: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
FirePaladin2 (talk | contribs)
No edit summary
 
FirePaladin2 (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{Tower creatures}}{{Creature
{{Tower creatures}}{{Creature
  | AI_Value  = 250
  | AI_Value  = 570
  | Name      = Stone Golem
  | Name      = Mage
  | Attack    = 7
  | Attack    = 11
  | Defense  = 10
  | Defense  = 8
  | Speed    = 3
  | Speed    = 5
  | Growth    = 6
  | Growth    = 4
  | Damage    = 4–5
  | Damage    = 7–9
  | Health    = 30
  | Health    = 25
  | Cost      = 150
| Shots    = 24
  | Special  = • [[Spell damage resistance]] 50%<br>• [[Golem]]
  | Cost      = 350
  | U_AI_Value= 412
  | Special  = • [[Ranged attack]]<br>• No [[melee penalty]]<br>• Hero's combat spells cost 2 less mana<br>• No [[Obstacle penalty]] | U_name    = Arch Mage
  | U_name    = Iron Golem
  | U_AI_Value= 680
  | U_attack  = '''9'''
  | U_attack  = '''12'''
  | U_speed  = '''5'''
  | U_defense = '''9'''
  | U_health  = '''35'''
  | U_speed  = '''7'''
  | U_cost    = 200
  | U_health  = '''30'''
| U_special = • [[Spell damage resistance]] 75%<br>• [[Golem]]
  | U_cost    = 450
| No_shots  =
| No_ushots =
}}  
}}  


{{Cram|Golem Factory|Stone Golem|Iron Golem|no_dwelling=}}
{{Cram|Mage Tower|Mage|Arch Mage|no_dwelling=}}
'''Stone Golems and Iron Golems''' are level 3 creatures of [[Tower]]. They are recruited from [[Golem Factory]].
'''Magi and Arch Magi''' are level 4 creatures of [[Tower]]. They can be recruited from the [[tower creature dwellings|Mage Tower]]. (''Note, that the correct spelling is 'one mage' but 'many magi'.'')


''"Stone and iron golems are built and animated through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants. Stone golems take half damage from spell attacks, while iron golems take only a quarter of such damage."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup>
''"Apprentice magi, under the mentorship of [[Wizard]]s, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no [[melee penalty|damage penalty for attacking adjacent enemies]] and reduce the casting cost of allied hero [[spell]]s by two. Arch mage attacks [[Obstacle penalty|penetrate cover]] and deal full damage to enemies behind siege walls."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
 
Magi's attacks visually look like bolts of energy, while arch magi's attacks are concentrated beams. They both use their staff to strike enemies in [[melee]] combat.
 
Although the documentation says that only arch magi ignore the [[obstacle penalty]], but at least in some versions this is also true for magi.


<div style="clear:left;"></div>
== Tactics and info ==
== Tactics and info ==
Their only problem is their low speed. In early game they can be okay, also serving as protectors for your [[Master Gremlin]]s, but later on it's recommended to leave them in the castle, as to not slow down your hero. However, they are good castle defenders, boasting  low cost and natural magic resistance, and can still be used for final battles, as any slow unit, since it doesn't matter that much whether you're slowed down or not at the end of the game.
Magi and Archamgi are the second shooter of the [[Tower]] faction, replacing [[Gremlin and Master Gremlin|gremlins]] when they become available. It is not essential to upgrade magi early in the game. However, the upgraded Mage Tower only cost 5 {{W}} and 2000 {{G}}. Considering that it gives five more hit points, speed seven and no obstacle penalty, it is more than affordable. The main downside of the magi is, that [[Mage Tower]] has very steep cost, together with their low health.


== Heroes with a specialty ==
== Heroes with a specialty ==


*{{H|Josephine|Alchemist}} has golems as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any stone or iron golems for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.
*{{H|Theodorus|Wizard}} has magi as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any magi or arch magi for each level attained after 4th level and gives them a [[speed]] bonus of 1.


{{creature 'see also'}}
{{creature 'see also'}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Revision as of 11:30, 21 March 2020

Tower creatures
Level 1
GremlinGremlin Gremlin
Master GremlinMaster Gremlin Master Gremlin
Level 2
Stone GargoyleStone Gargoyle Stone Gargoyle
Obsidian GargoyleObsidian Gargoyle Obsidian Gargoyle
Level 3
Stone GolemStone Golem Stone Golem
Iron GolemIron Golem Iron Golem
Level 4
MageMage Mage
Arch MageArch Mage Arch Mage
Level 5
GenieGenie Genie
Master GenieMaster Genie Master Genie
Level 6
NagaNaga Naga
Naga QueenNaga Queen Naga Queen
Level 7
GiantGiant Giant
TitanTitan Titan
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Mage
 Cost per troop 

350

Attack 11
Defense 8
Damage 7–9
Health 25
Speed 5
Movement Ground
Size 1
Shots 24
Growth 4
AI Value 570
 Special abilities:
Ranged attack
• No melee penalty
• Hero's combat spells cost 2 less mana
• No Obstacle penalty
Arch Mage
 Cost per troop 

450

Attack 12
Defense 9
Damage 7–9
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 4
AI Value 680
 Special abilities:
Ranged attack
• No melee penalty
• Hero's combat spells cost 2 less mana
• No Obstacle penalty
Portraits
Mage Tower    Shadow of Death
 Horn of the Abyss

Magi and Arch Magi are level 4 creatures of Tower. They can be recruited from the Mage Tower. (Note, that the correct spelling is 'one mage' but 'many magi'.)

"Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two. Arch mage attacks penetrate cover and deal full damage to enemies behind siege walls." RoE manual

Magi's attacks visually look like bolts of energy, while arch magi's attacks are concentrated beams. They both use their staff to strike enemies in melee combat.

Although the documentation says that only arch magi ignore the obstacle penalty, but at least in some versions this is also true for magi.

Tactics and info

Magi and Archamgi are the second shooter of the Tower faction, replacing gremlins when they become available. It is not essential to upgrade magi early in the game. However, the upgraded Mage Tower only cost 5 Wood and 2000 Gold. Considering that it gives five more hit points, speed seven and no obstacle penalty, it is more than affordable. The main downside of the magi is, that Mage Tower has very steep cost, together with their low health.

Heroes with a specialty

  • TheodorusTheodorusTheodorusTheodorus Theodorus the Wizard has magi as a specialty, which increases the attack and defense skills of any magi or arch magi for each level attained after 4th level and gives them a speed bonus of 1.

See Also: