Creature dwelling and Genie and Master Genie: Difference between pages

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You can find creature dwellings on the [[Adventure Map]]. They only produce non-upgraded units. After flagging a particular dwelling with your hero it is increasing population of the same creature(both non-upgraded and upgraded) in all towns by 1. Level 1 dwellings give you Level 1 creatures for free, Level 2-4 dwellings give you creatures for normal cost, Level 5-10* dwellings give you creatures for normal cost after defeating some guardians. The number of guardians is [[Growth]]*3.
{{Tower creatures}}{{Creature
| AI_Value  = 884
| Name      = Genie
| Attack    = 12
| Defense  = 12
| Speed    = 7
| Growth    = 3
| Damage    = 13–16
| Health    = 40
| Movement  = [[Flying]]
| Cost      = 550
| Special  = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]
| U_AI_Value= 942
| U_name    = Master Genie
| U_speed  = '''11'''
| U_cost    = 600
| U_special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]<br>• [[Spellcaster]]
| No_shots  =
| No_ushots =
}}


<nowiki>*</nowiki> [[Azure Dragon]]s, [[Crystal Dragon]]s, [[Faerie Dragon]]s and [[Rust Dragon]]s theoretically counts as level 8-10.
{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}
'''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]].


After a hero defeats dwelling guards the dwelling may be re-flagged any number of times, in that week, by any other player '''without''' a fight. The guards will return at the start of the week to defend against being re-flagged.
''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet|efreeti]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
<div style="clear:left;"></div>
__TOC__


If a hero retreats or is defeated only the surviving guards will be there if another hero attacks in the same week. The guards will return to full force at the start of the week.
<div style="clear:left;"></div>
== Tactics and info ==
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.


Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.
== Spells ==


[[Category: Adventure map]] [[Category: Terms]]
Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.
 
{{Table|Spell|Lvl|School|align=left|float=none}}
|+Master Genie Spells
 
{{Table row|{{Sn1|spell=Bless}}            |1|Water Magic}}
{{Table row|{{Sn1|spell=Bloodlust}}        |1|Fire Magic}}
{{Table row|{{Sn1|spell=Cure}}              |1|Water Magic}}
{{Table row|{{Sn1|spell=Haste}}            |1|Air Magic}}
{{Table row|{{Sn1|spell=Shield}}            |1|Earth Magic}}
{{Table row|{{Sn1|spell=Stone Skin}}        |1|Earth Magic}}
{{Table row|{{Sn1|spell=Fortune}}          |2|Air Magic}}
{{Table row|{{Sn1|spell=Precision}}        |2|Air Magic}}
{{Table row|{{Sn1|spell=Air Shield}}        |3|Air Magic}}
{{Table row|{{Sn1|spell=Anti-Magic}}        |3|Earth Magic}}
{{Table row|{{Sn1|spell=Mirth}}            |3|Water Magic}}
{{Table row|{{Sn1|spell=Counterstrike}}{{-}}|4|Air Magic}}
{{Table row|{{Sn1|spell=Fire Shield}}      |4|Fire Magic}}
{{Table row|{{Sn1|spell=Frenzy}}            |4|Fire Magic}}
{{Table row|{{Sn1|spell=Prayer}}            |4|Water Magic}}
{{Table row|{{Sn1|spell=Slayer}}            |4|Fire Magic}}
{{Table row|{{Sn1|spell=Magic Mirror}}      |5|Air Magic}}
|}
 
== Heroes with a specialty ==
*{{H|Iona|Alchemist}} and
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}
 
[[Category: Creatures]]

Revision as of 11:30, 21 March 2020

Tower creatures
Level 1
GremlinGremlin Gremlin
Master GremlinMaster Gremlin Master Gremlin
Level 2
Stone GargoyleStone Gargoyle Stone Gargoyle
Obsidian GargoyleObsidian Gargoyle Obsidian Gargoyle
Level 3
Stone GolemStone Golem Stone Golem
Iron GolemIron Golem Iron Golem
Level 4
MageMage Mage
Arch MageArch Mage Arch Mage
Level 5
GenieGenie Genie
Master GenieMaster Genie Master Genie
Level 6
NagaNaga Naga
Naga QueenNaga Queen Naga Queen
Level 7
GiantGiant Giant
TitanTitan Titan
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Genie
 Cost per troop 

550

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 7
Movement Flying
Size 1
Growth 3
AI Value 884
 Special abilities:
Hates efreeti
Master Genie
 Cost per troop 

600

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 11
Movement Flying
Size 1
Growth 3
AI Value 942
 Special abilities:
Hates efreeti
Spellcaster
Portraits
Altar of Wishes  

Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.

"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual

Tactics and info

The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.

Spells

Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.

Spell Lvl School
Master Genie Spells
Template:Sn1 1 Water Magic
Template:Sn1 1 Fire Magic
Template:Sn1 1 Water Magic
Template:Sn1 1 Air Magic
Template:Sn1 1 Earth Magic
Template:Sn1 1 Earth Magic
Template:Sn1 2 Air Magic
Template:Sn1 2 Air Magic
Template:Sn1 3 Air Magic
Template:Sn1 3 Earth Magic
Template:Sn1 3 Water Magic
Template:Sn1  4 Air Magic
Template:Sn1 4 Fire Magic
Template:Sn1 4 Fire Magic
Template:Sn1 4 Water Magic
Template:Sn1 4 Fire Magic
Template:Sn1 5 Air Magic

Heroes with a specialty

  • IonaIonaIona Iona the Alchemist and
  • ThaneThaneThaneThane Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.

See Also: