School of Magic and Hydra and Chaos Hydra: Difference between pages

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{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
{{Fortress creatures}}{{Creature
| align=center | [[File: School of Magic.gif|School of Magic]]
| AI_Value  = 4120
|-
| Name      = Hydra
| School of Magic as seen on the [[Adventure Map]].
| Attack    = 16
|}
| Defense  = 18
| Speed    = 5
| Growth    = 1
| Size      = 2
| Damage    = 25–45
| Health    = 175
| No_shots  =  
| Cost      = 2200
| Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
| U_AI_Value= 5931
| U_name    = Chaos Hydra
| U_attack  = '''18'''
| U_defense = '''20'''
| U_speed  = '''7'''
| U_health  = '''250'''
| No_ushots =
| No_res    =
| Res      = [[File: Resource Sulfur 20x18.gif]]
| U_ResCost = 1
| U_cost    = 3500
}}  


'''School of Magic''' is an [[Adventure Map]] location, where hero may learn either +1 to [[spell power]] or +1 to [[knowledge]] for a cost of 1000 {{G}}.
{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].


[[Category: Adventure Map]]
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>
 
Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].
 
== Tactics and info ==
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.
 
Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.
 
===Combat strategy tip===
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
 
{{creature 'see also'}}
 
[[Category: Creatures]]
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Revision as of 11:59, 21 March 2020

Fortress creatures
Level 1
GnollGnoll Gnoll
Gnoll MarauderGnoll Marauder Gnoll Marauder
Level 2
LizardmanLizardman Lizardman
Lizard WarriorLizard Warrior Lizard Warrior
Level 3
Serpent FlySerpent Fly Serpent Fly
Dragon FlyDragon Fly Dragon Fly
Level 4
BasiliskBasilisk Basilisk
Greater BasiliskGreater Basilisk Greater Basilisk
Level 5
GorgonGorgon Gorgon
Mighty GorgonMighty Gorgon Mighty Gorgon
Level 6
WyvernWyvern Wyvern
Wyvern MonarchWyvern Monarch Wyvern Monarch
Level 7
HydraHydra Hydra
Chaos HydraChaos Hydra Chaos Hydra
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Hydra
 Cost per troop 

2200
Attack 16
Defense 18
Damage 25–45
Health 175
Speed 5
Movement Ground
Size 2
Growth 1
AI Value 4120
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Chaos Hydra
 Cost per troop 

3500

1
Attack 18
Defense 20
Damage 25–45
Health 250
Speed 7
Movement Ground
Size 2
Growth 1
AI Value 5931
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Portraits
Hydra Pond  

Hydras and Chaos Hydras are level 7 creatures of Fortress town. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Hydras and Chaos Hydras, as well as all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Tactics and info

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

See Also: