Pit Fiend and Pit Lord and Haste: Difference between pages

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{{Inferno creatures}}{{Creature
{{Air spells}}{{Spell|32|54|39|31|31|32|52|31|53|53|53
| AI_Value  = 765
  | school     = Air Magic
  | Name     = Pit Fiend
  | level      = 1st
  | Attack    = 13
  | cost        = 6/5
  | Defense  = 13
  | duration   = 1 rnd/[[spell power|sp]]
| Speed    = 6
  | b_effect   = Target, allied troop's speed is increased by three hexes/turn.
  | Growth   = 3
  | a_effect   = Target, allied troop's speed is increased by five hexes/turn.
  | Damage   = 13–17
  | e_effect    = All allied troops' speed is increased by five hexes/turn.
  | Health   = 45
  | appeareverywhere =
  | Cost      = 500
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks. Additionally, '''haste''' is a [[counter]] to the spell [[slow]].
  | No_spec  =  
| U_AI_Value= 1224
  | U_name    = Pit Lord
| U_speed  = '''7'''
| U_cost    = 700
| U_special = • [[Summon demons]]
| No_shots  =
| No_ushots =
}}


{{Cram|Hell Hole|Pit Fiend|Pit Lord|no_dwelling=|-={{---}}|pad=12px 10px 3px 5px}}
'''Heroes that start with Haste:'''
'''Pit Fiends and Pit Lords''' are level 5 creatures of [[Inferno town]]. They are recruited from the [[Hell Hole]].
* {{Hn|Brissa|Elementalist}}
* {{Hn|Calid|Heretic}}
* {{Hn|Cyra|Wizard}}
* {{Hn|Dracon|Wizard}}
* {{Hn|Fafner|Alchemist}}
* {{Hn|Josephine|Alchemist}}
* {{Hn|Straker|Death Knight}}
* {{Hn|Terek|Battle Mage}}


''"Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to [[Summon demons|resurrect]] dead allied troops as [[demons]] in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection"{{-}}<sup>[[Restoration of Erathia Manual Page 98|RoE manual]]''</sup>
'''Heroes with a specialty in Haste:'''
* {{Hn|Brissa|Elementalist}}
* {{Hn|Cyra|Wizard}}
* {{Hn|Terek|Battle Mage}}


== Tactics and info ==
'''Units immune to Haste:'''
Pit Fiends and Pit Lords are decent level 5 creatures, boasting good stats, but pretty low health. However, the Lords' main role is to summon [[demons]] from allied dead stacks when fighting wandering monsters, in a tactic called "Demon farming/herding". In big battles, they are used as offensive support units.
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* All [[Undead]]  
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


== Special ability ==
[[Category: Spells]]
While Pit Fiends do not have any special abilities, Pit Lords are able to summon [[Demon]]s by resurrecting dead creature stacks. Each Pit Lord can summon up to 50 [[health]] points worth of Demons. Because Demons have 35 hit points, this basically means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of demons summoned this way cannot exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[Pikeman]] cannot be resurrected while a stack of four will summon one demon. The full table can be seen [[Summon demons#Demoning table|here]].
__NOTOC__
 
It should be noted that [[non-living]] cannot be converted to Demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack's total health. 
 
=== Demon herding ===
Demon herding is a tactic that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[Imp]]s and [[Gog]]s in combat in order to summon them back as demons. This is based on the fact that imps and gogs have lower attack to defense ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low-level troops from other [[town]]s. Additionally, [[Clone|cloning]] hero's pit lords will grant an extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.
 
==== Calculation ====
The count of resurrected is determined by:
 
{{Math|min(floor(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35), [dead_count])}}
 
In order to use the full potential of resurrection, [dead_single_health] shouldn't exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained gogs, optimal count of creatures is ~3.8 times count of pit lords (provided no health increasing artifact is in place).
 
== Heroes with a specialty ==
 
*{{H|Nymus|Demoniac}} has pit fiends as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any pit fiends or lords for each level attained after 5th level and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}
 
[[Category: Creatures]]

Revision as of 19:15, 25 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Haste
School: Air Magic
Level: 1st
Cost: 6/5
Duration: 1 rnd/sp
Basic Effect
Target, allied troop's speed is increased by three hexes/turn.
 
Advanced Effect
Target, allied troop's speed is increased by five hexes/turn.
 
Expert Effect
All allied troops' speed is increased by five hexes/turn.
 
Probability of occurrence (%):
Castle 32
Rampart 54
Tower 39 (31*)
Inferno 31
Necropolis 32
Dungeon 52
Stronghold 31
Fortress 53
Conflux 53
Cove Horn of the Abyss 53
Factory Horn of the Abyss
* Without Library

It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.

Heroes that start with Haste:

Heroes with a specialty in Haste:

Units immune to Haste: