Chain Lightning and Disrupting Ray: Difference between pages

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{{Air spells}}{{Spell
{{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37|25
  | school      = air magic
  | school      = Air Magic
  | level      = 4th
  | level      = 2nd
  | cost        = 24
  | cost        = 10/8
  | duration    = instant
  | duration    = until end of combat
  | b_effect    = Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.
  | b_effect    = Reduces target, enemy troop's defense rating by 3.
  | a_effect    = Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.
  | a_effect    = Reduces target, enemy troop's defense rating by 4.
  | e_effect    = Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.
  | e_effect    = Reduces target, enemy troop's defense rating by 5.
}} It strikes up to four or five troops causing full damage for the initial target, and halving for each target after that. The closest target to the initial target becomes the second target for the spell. This is the method for the spell to select all of its targets. If two targets are considered to be at equal distance, then the target is randomly chosen. However, it will only target a stack once. If the spell is [[Magic Resistance|resisted]] after it has already struck at least one target, it will continue arcing to the next target.
}} It reduces target, enemy creature stack's [[Primary skill#Defense_skill|defense]]. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in {{homm3}}.


[[Solmyr]] the [[Wizard]] specializes in chain lightning.
=====Heroes specializing in Disrupting Ray:=====
* {{Hn|Aenain|Elementalist}}


==Units immune to its effects==
'''Units immune to Disrupting Ray:'''
* [[Earth and magma elemental]]s
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


== Units extra vulnerable to its effects ==
[[Category:Spells]]
* [[Air and storm elemental]]s
__NOTOC__
 
== Artifacts that render units immune to its effects ==
* [[Pendant of Negativity]]
 
[[Category: Spells]]

Revision as of 19:22, 25 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Disrupting Ray
School: Air Magic
Level: 2nd
Cost: 10/8
Duration: until end of combat
Basic Effect
Reduces target, enemy troop's defense rating by 3.
 
Advanced Effect
Reduces target, enemy troop's defense rating by 4.
 
Expert Effect
Reduces target, enemy troop's defense rating by 5.
 
Probability of occurrence (%):
Castle 35
Rampart 25
Tower 46 (35*)
Inferno 47
Necropolis 24
Dungeon 35
Stronghold 35
Fortress 35
Conflux 37
Cove Horn of the Abyss 25
Factory Horn of the Abyss
* Without Library

It reduces target, enemy creature stack's defense. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III.

Heroes specializing in Disrupting Ray:

Units immune to Disrupting Ray: