Chain Lightning and Disrupting Ray: Difference between pages

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{{Air spells}}{{Spell|20|20|29|20|20|20|20|0|0|20 
{{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37|25
  | school      = Air Magic
  | school      = Air Magic
  | level      = 4th
  | level      = 2nd
  | cost        = 24
  | cost        = 10/8
  | duration    = instant
  | duration    = until end of combat
  | b_effect    = Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.
  | b_effect    = Reduces target, enemy troop's defense rating by 3.
  | a_effect    = Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.
  | a_effect    = Reduces target, enemy troop's defense rating by 4.
  | e_effect    = Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.
  | e_effect    = Reduces target, enemy troop's defense rating by 5.
}}
}} It reduces target, enemy creature stack's [[Primary skill#Defense_skill|defense]]. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in {{homm3}}.


Chaing Lighting strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell wheter it is a friend or a foe, and this method repeats itself for all the spell's targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is [[Magic Resistance|resisted]] after it has already struck at least one target, it will continue arcing to the next target.
=====Heroes specializing in Disrupting Ray:=====
* {{Hn|Aenain|Elementalist}}


'''Chain Lightning related infromation:'''
'''Units immune to Disrupting Ray:'''
* {{Hn|Solmyr}} the [[Wizard]] has Chain Lightning as specialty
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Earth Elemental}}s are [[Spell immunity|immune]] to Chain Lightning
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magma Elemental}}s are [[Spell immunity|immune]] to Chain Lightning
* {{Cn|Magic Elemental}}
* {{Cn|Air Elemental}}s are [[Vulnerability|vulnerable]] to to Chain Lightning
* {{Cn|Azure Dragon}}
* {{Cn|Storm Elemental}}s are [[Vulnerability|vulnerable]] to to Chain Lightning
* {{An|Pendant of Negativity}}s renders hero's units immune to Chain Lightning (as well as [[Lightning Bolt]])


[[Category: Spells]]
[[Category:Spells]]
__NOTOC__
__NOTOC__

Revision as of 19:22, 25 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Disrupting Ray
School: Air Magic
Level: 2nd
Cost: 10/8
Duration: until end of combat
Basic Effect
Reduces target, enemy troop's defense rating by 3.
 
Advanced Effect
Reduces target, enemy troop's defense rating by 4.
 
Expert Effect
Reduces target, enemy troop's defense rating by 5.
 
Probability of occurrence (%):
Castle 35
Rampart 25
Tower 46 (35*)
Inferno 47
Necropolis 24
Dungeon 35
Stronghold 35
Fortress 35
Conflux 37
Cove Horn of the Abyss 25
Factory Horn of the Abyss
* Without Library

It reduces target, enemy creature stack's defense. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III.

Heroes specializing in Disrupting Ray:

Units immune to Disrupting Ray: