Pit Fiend and Pit Lord and Zubin: Difference between pages

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{{Inferno creatures}}{{Creature
{{Stronghold heroes}}{{Hero
  | Name     = Pit Fiend
  | town      = Stronghold
  | Attack    = 13
| class     = Battle Mage
  | Defense  = 13
  | gender    = Male
  | Speed    = 6
| race      = Goblin
  | Growth    = 3
  | biography  = Zubin was once chief of a tribe which fought against [[Boragus|Duke Boragus]].  When peace was finally attained, he was offered his own command within the armies of [[Krewlod]].
  | Damage   = 13–17
  | specialty  = Precision
  | Health   = 45
  | s_text    = Casts [[precision]] with increased effect, based on the level of the target unit.
  | Cost      = 500
  | skill_1   = Basic Wisdom
  | No_spec  =  
  | skill_2   = Basic Artillery
  | U_name   = Pit Lord
  | troop_1    = Goblin
  | U_speed  = 7
  | troop_2    = Wolf Rider
  | U_cost    = 700
  | troop_3   = Orc
  | U_special = • [[Summon demons]]
  | nmb_1      = 15–25
  | No_shots  =  
  | nmb_2      = 5–7
  | No_ushots =  
  | nmb_3      = 4–6
  | spell      = Precision
  | nowar      =  
}}  
}}  


'''Pit fiends and pit lords''' are level 5 creatures of [[inferno town]]. They are recruited from the [[hell hole]].
Zubin is the only magic hero with artillery as a starting skill (as Dessa is for logistics).


Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to [[Summon demons|resurrect]] dead allied troops as demons in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection.
Zubin's specialty gives in addition to normal [[Precision]] bonuses for ranged units:
<br>{{-}}{{-}}{{-}}{{-}} +3 [[attack]] to creatures on level 1–2
<br>{{-}}{{-}}{{-}}{{-}} +2 [[attack]] to creatures on level 3–4
<br>{{-}}{{-}}{{-}}{{-}} +1 [[attack]] to creatures on level 5–6
<br>{{-}}{{-}}{{-}}{{-}} No additional bonus for creatures on level 7.
<br>
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.


== Special ability ==
{{hero 'see also'}}
''Summon demons'' is a special ability of [[pit lord]]s. Once per combat a stack of pit lords can permanently resurrect dead allied creature stack as [[demon]]s. Each pit lord in the resurrecting stack can summon up to 50 [[health|hit points]] worth of demons. The total health of demons summoned can not exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, a stack of one [[archangel]] becomes one demon while a stack of one [[pikeman]] can not be resurrected.


The formula: number of Demons = ((Total Hit Points of Dead Stack) or (50 x Number of Pit Lords), whichever is smaller) / 35, always rounded down and capped to (Number of Creatures in Original Stack)
[[Category: Battle mages]]
 
It should be noted that [[elemental]]s, [[undead]] or [[golem]]s can not be converted to demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations. 
 
=== Demon herding ===
One tactic for inferno is to turn [[imp]]s and [[gog]]s into demons. This is based to the fact that imps and gogs have lower attack/defence ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low level troops from other [[town type]]s. The basic idea is to let the chosen stack of creatures die and then cast the summon demons with pit lords. Additionally, [[Clone|cloning]] hero's pit lords will grant and extra number of demon summonings.
 
 
[[Category: Creatures]]
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Revision as of 19:24, 27 March 2020

Stronghold
Barbarians
Crag Hack Crag Hack
Gretchin Gretchin
Gurnisson Gurnisson
Jabarkas Jabarkas
Krellion Krellion
Shiva Shiva
Tyraxor Tyraxor
Yog Yog
Boragus Boragus Armageddon's BladeMap Editor
Kilgor Kilgor Armageddon's BladeMap Editor
Battle Mages
Dessa Dessa
Gird Gird
Gundula Gundula
Oris Oris
Saurug Saurug
Terek Terek
Vey Vey Vey
Zubin Zubin
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Zubin the Battle Mage
Basic information:
Zubin Class: Battle Mage
Gender: Male
Race: Goblin
Zubin was once chief of a tribe which fought against Duke Boragus. When peace was finally attained, he was offered his own command within the armies of Krewlod.
Specialty: Precision
Specialty Precision Casts precision with increased effect, based on the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 1 Spell Power 1 Knowledge 1
Starting secondary skills:
Wisdom Basic Wisdom
Artillery Basic Artillery
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Goblin Goblin 15–25 Always
Wolf Rider Wolf Rider 5–7 88%
Orc Orc 4–6 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Goblin Goblin 15–25 Always
Wolf Rider Wolf Rider 5–7 Always
Orc Orc 4–6 Always
Starting spell:
Precision Precision
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Zubin the Battle Mage is a Stronghold hero. Zubin starts with a spell book and the spell Precision.

Zubin is the only magic hero with artillery as a starting skill (as Dessa is for logistics).

Zubin's specialty gives in addition to normal Precision bonuses for ranged units:
     +3 attack to creatures on level 1–2
     +2 attack to creatures on level 3–4
     +1 attack to creatures on level 5–6
     No additional bonus for creatures on level 7.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

See also: