Pit Fiend and Pit Lord and Zubin: Difference between pages

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{{Inferno creatures}}{{Creature
{{Stronghold heroes}}{{Hero
  | Name     = Pit Fiend
  | town      = Stronghold
  | Attack    = 13
| class     = Battle Mage
  | Defense  = 13
  | gender    = Male
  | Speed    = 6
| race      = Goblin
  | Growth    = 3
  | biography  = Zubin was once chief of a tribe which fought against [[Boragus|Duke Boragus]].  When peace was finally attained, he was offered his own command within the armies of [[Krewlod]].
  | Damage   = 13–17
  | specialty  = Precision
  | Health   = 45
  | s_text    = Casts [[precision]] with increased effect, based on the level of the target unit.
  | Cost      = 500
  | skill_1   = Basic Wisdom
  | No_spec  =  
  | skill_2   = Basic Artillery
  | U_name   = Pit Lord
  | troop_1    = Goblin
  | U_speed  = 7
  | troop_2    = Wolf Rider
  | U_cost    = 700
  | troop_3   = Orc
  | U_special = • [[Summon demons]]
  | nmb_1      = 15–25
  | No_shots  =  
  | nmb_2      = 5–7
  | No_ushots =  
  | nmb_3      = 4–6
  | spell      = Precision
  | nowar      =  
}}  
}}  


'''Pit fiends and pit lords''' are level 5 creatures of [[inferno town]]. They are recruited from the [[hell hole]].
Zubin is the only magic hero with artillery as a starting skill (as Dessa is for logistics).


Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to [[Summon demons|resurrect]] dead allied troops as demons in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection.
Zubin's specialty gives in addition to normal [[Precision]] bonuses for ranged units:
<br>{{-}}{{-}}{{-}}{{-}} +3 [[attack]] to creatures on level 1–2
<br>{{-}}{{-}}{{-}}{{-}} +2 [[attack]] to creatures on level 3–4
<br>{{-}}{{-}}{{-}}{{-}} +1 [[attack]] to creatures on level 5–6
<br>{{-}}{{-}}{{-}}{{-}} No additional bonus for creatures on level 7.
<br>
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.


== Special ability ==
{{hero 'see also'}}
While pit fiends do not have any special abilities, pit lords are able to summon [[demon]]s by resurrecting dead creature stacks. Each pit lord can summon up to 50 [[health]] points worth of demons. Because demons have 35 hit points, this basically means that 7 pit lords can summon exactly 10 demons. However, total health of demons summoned this way can not exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[pikeman]] cannot be resurrected while stack of four will summon one demon.


It should be noted that [[non-living]] cannot be converted to demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack's total health. 
[[Category: Battle mages]]
 
=== Demon herding ===
Demon herding is a tactic that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[imp]]s and [[gog]]s in combat in order to summon them back as demons. This is based to the fact that imps and gogs have lower attack to defense ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low level troops from other [[town type]]s. Additionally, [[Clone|cloning]] hero's pit lords will grant and extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.
 
[[Category: Creatures]]
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Revision as of 19:24, 27 March 2020

Stronghold
Barbarians
YogYogYogYog Yog
GurnissonGurnissonGurnissonGurnisson Gurnisson
JabarkasJabarkasJabarkasJabarkas Jabarkas
ShivaShivaShivaShiva Shiva
GretchinGretchinGretchinGretchin Gretchin
KrellionKrellionKrellionKrellion Krellion
Crag HackCrag HackCrag HackCrag Hack Crag Hack
TyraxorTyraxorTyraxorTyraxor Tyraxor
BoragusBoragusBoragusBoragus Boragus Armageddon's Blade Map Editor
KilgorKilgorKilgorKilgor Kilgor Armageddon's Blade Map Editor
Battle Mages
GirdGirdGirdGird Gird
VeyVeyVeyVey VeyVeyVeyVey Vey
DessaDessaDessaDessa Dessa
TerekTerekTerekTerek Terek
ZubinZubinZubinZubin Zubin
GundulaGundulaGundulaGundula Gundula
OrisOrisOrisOris Oris
SaurugSaurugSaurugSaurug Saurug
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Zubin the Battle Mage
Basic Information:
ZubinZubin Class: Battle Mage
Gender: Male
Race: Goblin
Zubin was once chief of a tribe which fought against Duke Boragus. When peace was finally attained, he was offered his own command within the armies of Krewlod.
Specialty: Precision
Specialty PrecisionSpecialty Precision Casts precision with increased effect, based on the level of the target unit.
Level:
  Level  
Primary Skills:
Attack 2 Defense 1 Spell Power 1 Knowledge 1
Secondary Skills:
Wisdom Basic Wisdom
Artillery Basic Artillery
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Troops:
GoblinGoblin Goblin 15–25 Always
Wolf RiderWolf Rider Wolf Rider 5–7 Always Horn of the Abyss88% Shadow of Death
OrcOrc Orc 4–6 Always Horn of the Abyss25% Shadow of Death
[[File:Creature portrait {{{troop_4}}} (HotA) small.gif|{{{troop_4}}}|link={{{troop_4}}}]][[File:Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File:Creature portrait {{{troop_5}}} (HotA) small.gif|{{{troop_5}}}|link={{{troop_5}}}]][[File:Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File:Creature portrait {{{troop_6}}} (HotA) small.gif|{{{troop_6}}}|link={{{troop_6}}}]][[File:Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File:Creature portrait {{{troop_7}}} (HotA) small.gif|{{{troop_7}}}|link={{{troop_7}}}]][[File:Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Spell:
Precision Precision
War Machine:
[[File: Creature portrait small.gif link=]][[File:Creature portrait small.gif link=]] [[|]] Always Horn of the Abyss88% Shadow of Death
Starting Movement Points:

Zubin is the only magic hero with artillery as a starting skill (as Dessa is for logistics).

Zubin's specialty gives in addition to normal Precision bonuses for ranged units:
     +3 attack to creatures on level 1–2
     +2 attack to creatures on level 3–4
     +1 attack to creatures on level 5–6
     No additional bonus for creatures on level 7.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

See Also: