Pit Fiend and Pit Lord and Zubin: Difference between pages

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{{Inferno creatures}}{{Creature
{{Stronghold heroes}}{{Hero
  | Name     = Pit Fiend
  | town      = Stronghold
  | Attack    = 13
| class     = Battle Mage
  | Defense  = 13
  | gender    = Male
  | Speed    = 6
| race      = Goblin
  | Growth    = 3
  | biography  = Zubin was once chief of a tribe which fought against [[Boragus|Duke Boragus]].  When peace was finally attained, he was offered his own command within the armies of [[Krewlod]].
  | Damage   = 13–17
  | specialty  = Precision
  | Health   = 45
  | s_text    = Casts [[precision]] with increased effect, based on the level of the target unit.
  | Cost      = 500
  | skill_1   = Basic Wisdom
  | No_spec  =  
  | skill_2   = Basic Artillery
  | U_name   = Pit Lord
  | troop_1    = Goblin
  | U_speed  = 7
  | troop_2    = Wolf Rider
  | U_cost    = 700
  | troop_3   = Orc
  | U_special = • [[Summon demons]]
  | nmb_1      = 15–25
  | No_shots  =  
  | nmb_2      = 5–7
  | No_ushots =  
  | nmb_3      = 4–6
  | spell      = Precision
  | nowar      =  
}}  
}}  


'''Pit fiends and pit lords''' are level 5 creatures of [[inferno town]]. They are recruited from the [[hell hole]].
Zubin is the only magic hero with artillery as a starting skill (as Dessa is for logistics).


Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to [[Summon demons|resurrect]] dead allied troops as demons in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection and the entire stack must be dead.
Zubin's specialty gives in addition to normal [[Precision]] bonuses for ranged units:
<br>{{-}}{{-}}{{-}}{{-}} +3 [[attack]] to creatures on level 1–2
<br>{{-}}{{-}}{{-}}{{-}} +2 [[attack]] to creatures on level 3–4
<br>{{-}}{{-}}{{-}}{{-}} +1 [[attack]] to creatures on level 5–6
<br>{{-}}{{-}}{{-}}{{-}} No additional bonus for creatures on level 7.
<br>
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.


== Special ability ==
{{hero 'see also'}}
While pit fiends do not have any special abilities, pit lords are able to summon [[demon]]s by resurrecting dead creature stacks. Each pit lord can summon up to 50 [[health]] points worth of demons. Because demons have 35 hit points, this basically means that 7 pit lords can summon exactly 10 demons. However, total health of demons summoned this way can not exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[pikeman]] cannot be resurrected while stack of four will summon one demon.


It should be noted that [[non-living]] cannot be converted to demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack's total health. 
[[Category: Battle mages]]
 
=== Demon herding ===
Demon herding is a tactic that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[imp]]s and [[gog]]s in combat in order to summon them back as demons. This is based to the fact that imps and gogs have lower attack to defense ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low level troops from other [[town type]]s. Additionally, [[Clone|cloning]] hero's pit lords will grant and extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.
 
==== Calculation ====
The count of resurrected is determined by:
min(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35, [dead_count])
 
In order to use full potential of resurrection, [dead_single_health] shouldn't exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained gogs, optimal count of creatures is approximately 3.8 times count of pit lords.
 
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 19:24, 27 March 2020

Stronghold
Barbarians
Crag Hack Crag Hack
Gretchin Gretchin
Gurnisson Gurnisson
Jabarkas Jabarkas
Krellion Krellion
Shiva Shiva
Tyraxor Tyraxor
Yog Yog
Boragus Boragus Armageddon's BladeMap Editor
Kilgor Kilgor Armageddon's BladeMap Editor
Battle Mages
Dessa Dessa
Gird Gird
Gundula Gundula
Oris Oris
Saurug Saurug
Terek Terek
Vey Vey Vey
Zubin Zubin
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Zubin the Battle Mage
Basic information:
Zubin Class: Battle Mage
Gender: Male
Race: Goblin
Zubin was once chief of a tribe which fought against Duke Boragus. When peace was finally attained, he was offered his own command within the armies of Krewlod.
Specialty: Precision
Specialty Precision Casts precision with increased effect, based on the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 1 Spell Power 1 Knowledge 1
Starting secondary skills:
Wisdom Basic Wisdom
Artillery Basic Artillery
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Goblin Goblin 15–25 Always
Wolf Rider Wolf Rider 5–7 88%
Orc Orc 4–6 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Goblin Goblin 15–25 Always
Wolf Rider Wolf Rider 5–7 Always
Orc Orc 4–6 Always
Starting spell:
Precision Precision
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Zubin the Battle Mage is a Stronghold hero. Zubin starts with a spell book and the spell Precision.

Zubin is the only magic hero with artillery as a starting skill (as Dessa is for logistics).

Zubin's specialty gives in addition to normal Precision bonuses for ranged units:
     +3 attack to creatures on level 1–2
     +2 attack to creatures on level 3–4
     +1 attack to creatures on level 5–6
     No additional bonus for creatures on level 7.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

See also: