Ice Bolt: Difference between revisions

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m Wrong base damage for Expert Water Magic (30 -> 50)
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  | e_effect    = Target enemy troop receives (50 + (power x 20)) damage.
  | e_effect    = Target enemy troop receives (50 + (power x 20)) damage.
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'''Heroes with Ice Bolt as a starting spell:'''
* {{Hn|Alagar|Druid}}
'''Heroes with Ice Bolt as a specialty:'''
* {{Hn|Alagar|Druid}}


'''Information:'''
'''Information:'''
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* {{Cn|Fire Elemental}}s are [[vulnerability|vulnerable]] its effects
* {{Cn|Fire Elemental}}s are [[vulnerability|vulnerable]] its effects
* {{Cn|Energy Elemental}}s are [[vulnerability|vulnerable]] its effects
* {{Cn|Energy Elemental}}s are [[vulnerability|vulnerable]] its effects
* {{Hn|Alagar|Druid}} has Ice Bolt as special ability


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 02:40, 15 January 2018

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Ice Bolt
School: Water Magic
Level: 2nd
Cost: 8
Duration: instant
Basic Effect
Target enemy troop receives (10 + (power x 20)) damage.
 
Advanced Effect
Target enemy troop receives (20 + (power x 20)) damage.
 
Expert Effect
Target enemy troop receives (50 + (power x 20)) damage.
 
Probability of occurrence (%):
Castle 95
Rampart 95
Tower 46 (35*)
Inferno 0
Necropolis 35
Dungeon 35
Stronghold 25
Fortress 96
Conflux 77
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

Heroes with Ice Bolt as a starting spell:

Heroes with Ice Bolt as a specialty:

Information: