Weakness

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Weakness
School: Water Magic
Level: 2nd
Cost: 8
Duration: 1 rnd/sp
Basic Effect
Target enemy troop's attack rating is reduced by three.
 
Advanced Effect
Target enemy troop's attack rating is reduced by six.
 
Expert Effect
All enemy troops' attack ratings are reduced by six.
 
Probability of occurrence (%):
Castle 13
Rampart 13
Tower 18 (13*)
Inferno 34
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 25
Conflux 20
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

It reduces the attack of target enemy stack.

Heroes with Weakness as a starting spell:

Heroes who specializes in Weakness:

Dragon FliesDragon Flies Dragon Flies have a special ability that causes them to "cast" Weakness to target creature.