Bone Dragon and Ghost Dragon and Hydra and Chaos Hydra: Difference between pages

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{{Necropolis creatures}}{{Creature
{{Fortress creatures}}{{Creature
  | AI_Value  = 3388
  | AI_Value  = 4120
  | Name      = Bone Dragon
  | Name      = Hydra
  | Attack    = 17
  | Attack    = 16
  | Defense  = 15
  | Defense  = 18
| Damage    = 25–50
  | Speed    = 5
| Health    = 150
  | Growth    = 1
  | Speed    = 9
  | Movement  = [[Flying]]
  | Size      = 2
  | Size      = 2
  | Growth   = 1
  | Damage   = 25–45
  | No_res   =   
  | Health   = 175
  | Cost      = 1800
| No_shots =
  | Special  = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]
  | Cost      = 2200
  | U_AI_Value= 4696
  | Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
  | U_name    = Ghost Dragon
  | U_AI_Value= 5931
  | U_attack  = '''19'''
  | U_name    = Chaos Hydra
  | U_defense = '''17'''
  | U_attack  = '''18'''
  | U_speed  = '''14'''
  | U_defense = '''20'''
  | U_health  = '''200'''
  | U_speed  = '''7'''
  | U_cost   = 3000
  | U_health  = '''250'''
  | Res      = [[File: Resource Mercury 20x18.gif]]
  | No_ushots =
| No_res   =
  | Res      = [[File: Resource Sulfur 20x18.gif]]
  | U_ResCost = 1
  | U_ResCost = 1
  | U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• [[Aging]] 20%
  | U_cost    = 3500
| No_shots  =
}}  
| No_ushots =
}}


{{Cram|Dragon Vault|Bone Dragon|Ghost Dragon|no_dwelling=}}
{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
'''Bone and Ghost Dragons''' are level 7 creatures of [[Necropolis town]]. They are recruited from the [[Dragon Vault]].
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].


''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup>
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>
<div style="clear:left;"></div>
 
__TOC__
Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].


== Tactics and info ==
== Tactics and info ==
Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons.  Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.
 
Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.
 
Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.
 
They are relatively fast, even for a 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up [[Troop stacks]] in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Hydra and Chaos Hydra|Hydras and Chaos Hydras]].
 
They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats.
 
== Aging special ability ==
Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. It causes maximum [[health]] of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the [[Cure]] or [[Dispel]] spell. Additionally, [[non-living]] creatures are immune to aging.
 
When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation
 
{{Math|200÷2-60<nowiki> = </nowiki>40}}
 
If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:
 
First. {{Math|200-130<nowiki> = </nowiki>70}}
 
Second. {{Math|Max(70- (200- 100),1)<nowiki> = </nowiki>1}} .
 
200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).
 
If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:
 
First {{Math|1+30<nowiki> = </nowiki>31}}


Second. {{Math|Min(200,31 + (200- 100))<nowiki> = </nowiki>131}} .
Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]].


200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).
===Combat strategy tip===
 
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
The effect of aging has a multiplicative effect with [[Wyvern Monarch]]s' [[poisonous]] ability. This means, that the creature stack's health could potentially be quartered.
 
'''Creatures immune to aging:'''
 
*{{cn|Black Dragon}}
{{Non-living}}


{{creature 'see also'}}
{{creature 'see also'}}
{{morale navigational box|pic=-1}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Revision as of 13:00, 29 March 2020

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Hydra
 Cost per troop 

2200
Attack 16
Defense 18
Damage 25–45
Health 175
Speed 5
Movement Ground
Size 2
Growth 1
AI Value 4120
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Chaos Hydra
 Cost per troop 

3500

1
Attack 18
Defense 20
Damage 25–45
Health 250
Speed 7
Movement Ground
Size 2
Growth 1
AI Value 5931
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Hydra Pond  

Hydras and Chaos Hydras are level 7 creatures of Fortress town. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Hydras and Chaos Hydras, as well as all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Tactics and info

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the Bone and Ghost Dragons.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

See also: