Monk and Zealot and Talk:Forgetfulness: Difference between pages

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(Created page with "Is it true, melee damage is reduced by 50%? I have never heard that before. Does that apply to both SoD and HotA?")
 
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{{Castle creatures}}{{Creature
Is it true, melee damage is reduced by 50%? I have never heard that before.
| AI_Value  = 485
Does that apply to both SoD and HotA?
| Name      = Monk
| Attack    = 12
| Defense  = 7
| Speed    = 5
| Growth    = 3
| Damage    = 10–12
| Health    = 30
| Shots    = 12
| Cost      = 400
| Special  = • [[Ranged attack]]
| U_AI_Value= 750
| U_name    = Zealot
| U_defense = '''10'''
| U_speed  = '''7'''
| U_shots  = '''24'''
| U_cost    = 450
| U_special = • [[Ranged attack]]<br>• No [[melee penalty]]
}}
 
{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}}
'''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]].
 
''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>
 
<div style="clear:left;"></div>
== Tactics and info ==
Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles.
 
== Heroes with a specialty ==
 
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.
* {{H|Dracon|Wizard}} can upgrade Mages and Arch Mages (also [[Monk and Zealot|Monks and Zealots]]) into [[Enchanter]]s.
 
=={{hota}}==
* In Hota [[AI Value]] of Monks was increased to 582.
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]]
 
{{creature 'see also'}}
 
[[Category: Creatures]]
__NOTOC__

Revision as of 21:44, 29 March 2020

Is it true, melee damage is reduced by 50%? I have never heard that before. Does that apply to both SoD and HotA?