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{{Towns}} | {{Towns}} | ||
'''Dungeon''' is an evil [[alignment]] [[town]]. As the manual states, dungeons are built by the [[warlock]] and [[overlord]] [[hero class]]es to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. Dungeon represents [[Nighon]]. | |||
Dungeon's [[native terrain]] is [[subterranean]]. | |||
=== Structures === | |||
'''Dungeon Creature Dwellings''' | |||
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]]) | |||
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]]) | |||
* [[Dungeon creature dwellings|Pillar of Eyes]] - ([[Beholder]], [[Evil Eye]]) | |||
* [[Dungeon creature dwellings|Chapel of Stilled Voices]] - ([[Medusa]], [[Medusa Queen]]) | |||
* [[Dungeon creature dwellings|Labyrinth]] - ([[Minotaur]], [[Minotaur King]]) | |||
* [[Dungeon creature dwellings|Manticore Lair]] - ([[Manticore]], [[Scorpicore]]) | |||
* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]]) | |||
'''Dungeon Specific Buildings''' | |||
[[ | * [[Artifact Merchants]] - (like in [[Tower]] and [[Conflux]] towns) | ||
* [[Portal of Summoning]] - (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling) | |||
* [[Mana Vortex]] - (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days) | |||
* [[Battle Scholar Academy]] - (unique '''Dungeon''' building, like a [[learning stone]]) | |||
* [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings) | |||
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week) | |||
{{ | <br> | ||
{{Common buildings|Dungeon|Ballista|+1 {{S}}}} | |||
[[Image:Dungeon-in.png|right|border|500px]] | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | |||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | |||
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span> | |||
! <span title="All buildings built and fully upgraded.">All</span> | |||
|- | |||
|{{Gold}}||39900||26500||112400 | |||
|- | |||
|{{Wood}}||56||36||142 | |||
|- | |||
|{{Ore}}||66||31||142 | |||
|- | |||
|{{Crystal}}||5||9||32 | |||
|- | |||
|{{Gem}}||15||12||45 | |||
|- | |||
|{{Mercury}}||10||12||40 | |||
|- | |||
|{{Sulfur}}||30||30||82 | |||
|- | |||
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} + 4 {{Sulfur}} | |||
|} | |||
<br> | |||
== Heroes == | |||
{{Hero table}} | |||
{{Dungeon hero table}} | |||
|} | |||
== Creatures == | |||
{{Creature table}} | |||
{{Dungeon creature table}} | |||
|} | |||
== Strategy == | |||
* | * Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against. | ||
*[[ | * [[Haste]] your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. | ||
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field. | |||
* | |||
''' | *Spells '''not''' appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | ||
*The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]]. | |||
*Or, to not damage ones own units, the [[Armageddon's Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later. | |||
*Maybe [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell. | |||
*Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is self-sufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague. | |||
*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]]. | |||
* [[ | |||
=== Pros === | === Pros === | ||
* Two ranged units, both of which have no [[melee penalty]]. | * Two ranged units, both of which have no [[melee penalty]]. | ||
* Mana Vortex: doubles your max spell points once a week. | * Mana Vortex: doubles your max spell points once a week. | ||
* Black Dragons are potential for "[[Dragogeddon]]" tactic | * Black Dragons are potential for "[[Dragogeddon]]" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes. | ||
* The [[Battle Scholar Academy]] instantly levels-up starting heroes. | * The [[Battle Scholar Academy]] instantly levels-up starting heroes. | ||
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell | * Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with [[Resurrection]] spell | ||
* Portal of summoning may be used to gain additional creatures | * Portal of summoning may be used to gain additional creatures | ||
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines. | * The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines. | ||
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* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units. | * [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units. | ||
* Difficult to build level 7 creature dwelling | * Difficult to build level 7 creature dwelling | ||
[[Category: | [[Category: Dungeon]] | ||
__notoc__ |
Revision as of 04:53, 16 January 2018
Towns | |
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Dungeon is an evil alignment town. As the manual states, dungeons are built by the warlock and overlord hero classes to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. Dungeon represents Nighon.
Dungeon's native terrain is subterranean.
Structures
Dungeon Creature Dwellings
- Warren - (Troglodyte, Infernal Troglodyte)
- Harpy Loft - (Harpy, Harpy Hag)
- Pillar of Eyes - (Beholder, Evil Eye)
- Chapel of Stilled Voices - (Medusa, Medusa Queen)
- Labyrinth - (Minotaur, Minotaur King)
- Manticore Lair - (Manticore, Scorpicore)
- Dragon Cave - (Red Dragon, Black Dragon)
Dungeon Specific Buildings
- Artifact Merchants - (like in Tower and Conflux towns)
- Portal of Summoning - (unique Dungeon building, get creatures from a flagged neutral dwelling)
- Mana Vortex - (unique Dungeon building, +100% mana and capacity (until the mana runs out, like a Magic Spring) to one hero every 7 days)
- Battle Scholar Academy - (unique Dungeon building, like a learning stone)
- Guardian of Earth - (Grail Building) (+12 spell power to defending hero Dungeon special, else 5k Gold each day additionally, +50% creature growth like other Grail buildings)
- Mushroom Rings - (Troglodyte horde building, +7/week)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
|
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File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
|||||||||||||||||||||||||||||
City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
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Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
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Mage Guild level 5 | Mage Guild level 5
|
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Total Common Buildings: |
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Total Mage Guild: |
|
![](/images/thumb/e/ea/Dungeon-in.png/500px-Dungeon-in.png)
Resource | Basic | Upgrades | All |
---|---|---|---|
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39900 | 26500 | 112400 |
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56 | 36 | 142 |
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66 | 31 | 142 |
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5 | 9 | 32 |
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15 | 12 | 45 |
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10 | 12 | 40 |
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30 | 30 | 82 |
Troop cost/week: | 27205 ![]() ![]() |
Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 ![]() |
Immune to Blinding | |
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1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 ![]() |
Immune to Blinding | |
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2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 ![]() |
Flying, Strike and return | |
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2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 ![]() |
Flying, Strike and return, No enemy retaliation | |
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3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 ![]() |
Ranged (12 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 ![]() |
Ranged (24 shots), No melee penalty | |
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4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 ![]() |
Ranged (4 shots), No melee penalty, Petrify | |
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4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 ![]() |
Ranged (8 shots), No melee penalty, Petrify | |
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5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 ![]() |
Positive Morale | |
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5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 ![]() |
Positive Morale | |
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6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 ![]() |
Flying | |
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6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 ![]() |
Flying, Paralyze | |
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7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 ![]() |
, 1 ![]() |
Dragon, Flying, Breath attack, 1-3 lvl spells immunity |
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7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 ![]() |
, 2 ![]() |
Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Strategy
- Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
- Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
- Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
- Spells not appearing in a Dungeon Mage Guild are Death Ripple (all battlefield damage to living creatures) and Animate Dead (ressurecting undead) (both more of a Necropolis thing), Prayer (attack, defense and speed enhancement by 2 or 4 points) and Air Elemental (one of the four elemental summoning spells).
- The units would, given Orb of Vulnerability (because of the Black Dragons and their spell immunity to all spells) require 4th level Armageddon, Fire Magic at Expert and 4 spell power.
- Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
- Maybe Orb of Vulnerability and Armageddon's Blade (artifact) do not mix in terms of doing Armageddon on the opponent but not suffering from the battlefield-wide ill effects of the spell.
- Cities with Resource Silos that produce +1 Ore and +1 Wood each day like Castle (Angels are +1 gem, Archangels are +3 gems), Necropolis (only Ghost Dragons require minerals, 1 mercury each), Stronghold (Ancient Behemoths require 1 crystal) and Fortress (Chaos Hydras require Sulfur) might be better off in the beginning, a Dungeon town is self-sufficient in terms of minerals with a Resource Silo only lacking money to profit from level 7 creature growth safe plague.
- Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
Pros
- Two ranged units, both of which have no melee penalty.
- Mana Vortex: doubles your max spell points once a week.
- Black Dragons are potential for "Dragogeddon" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
- The Battle Scholar Academy instantly levels-up starting heroes.
- Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
- Portal of summoning may be used to gain additional creatures
- The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
Cons
- Dungeon is quite expensive to build-up.
- Manticores and Scorpicores are one of the weakest level 6 units.
- Difficult to build level 7 creature dwelling