Faerie Dragon and Adela: Difference between pages

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{{Neutral creatures}}{{Creature
{{Castle heroes}}{{Hero
  | AI_Value  = 19580
  | town      = Castle
  | Growth     = 1
| class      = Cleric
  | Name       = Faerie Dragon
  | gender     = Female
  | Attack    = 20
  | race       = Human
  | Defense    = 20
  | biography  = Adela originally contributed her skills only prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the Whitestone garrison.
  | Damage     = 20–30
  | specialty  = Bless
  | Health    = 500
  | s_text     = Casts Bless with increased effect, based on hero level compared to the level of the target unit.
  | Speed      = 15
  | skill_1    = Basic Wisdom
  | Movement  = [[Flying]]
  | skill_2    = Basic Diplomacy
  | Size      = 2
  | spell      = Bless
  | No_shots  =  
  | troop_1    = Pikeman
  | Res        = [[File: Resource Gem 20x18.gif]]
  | troop_2    = Archer
  | ResCost    = 8
  | troop_3    = Griffin
  | Cost      = 10000
  | nmb_1      = 10–20
  | Special    = • [[Dragon]]<br>• [[Spellcaster]]<br>• Natural [[Magic Mirror]]
  | nmb_2      = 4–7
  | Onlyone    =
  | nmb_3      = 2–3 
}}
  | nowar      =  
}}  


{{Cram|Magic Forest|Faerie Dragon|no_upg=|no_dwelling=}}
Her specialization increases the damage of a creature under bless for 3% per each Adela's level in ratio with creature level by following formulas: <br>
'''Faerie Dragons''' are level 7 [[neutral creature]]s, that can only be recruited from the [[Magic Forest]] found on the [[Adventure Map]].


{| cellpadding=3 style="border: 1px solid black; margin-right: 15px; float:right"
<ul>
! Spell
<li>
! %
  If Attack of blessed creature is <b>more</b> than Defense of attacked creature for Advanced/Expert [[School of Water Magic]]: <br>
|-
  <b>final_damage = (max_creature_damage + 1) * (1 + 0.5 * (Attack - Defense) + 0.03 * Adela_lvl / creature_lvl)</b><br>
| {{Sn1|spell=Ice Bolt}}
</li>
| 22%
|-
| {{Sn1|spell=Lightning Bolt}}
| 22%
|-
| {{Sn1|spell=Fireball}}
| 21%
|-
| {{Sn1|spell=Magic Arrow}}
| 10%
|-
| {{Sn1|spell=Frost Ring}}
| 10%
|-
| {{Sn1|spell=Inferno|Inferno}}
| 5%
|-
| {{Sn1|spell=Meteor Shower}}
| 5%
|-
| {{Sn1|spell=Chain Lightning}}
| 5%
|}


Faerie Dragons' main attack method is to cast offensive spells. A stack of faerie dragons can cast up to five spells per combat. The spells are randomly chosen for the stack, and the occurrence probabilities can be seen from the table on the left. The spells are cast with advanced expertise, and with spell power equal to five times the number of faerie dragons in the stack. If commanded to attack an enemy that is immune to the spell they are currently preparing, they will use a melee attack instead.
<li>
  If Attack of blessed creature is <b>less</b> than Defense of attacked creature for Advanced/Expert School of Water Magic: <br>
  <b>final_damage = (max_creature_damage + 1) * (1 - 0.025 * (Defense - Attack)) * (1 + 0.03 * Adela_lvl / creature_lvl)</b><br>
</li>
</ul>


While fighting on [[cursed ground]], Faerie Dragons can cast all the spells, but they cause no damage. The only effective spell is [[Magic Arrow]].
<em>Subtract the unit from the first parentheses for each of the formulas for None / Basic School of Water Magic.</em><br>
<em>If you want to take into account more circumstances like a [[Luck]] or an [[Offense]] and etc. which affect final damage read that article: [[Damage]].</em><br>


Faerie Dragons have a 20% chance to reflect targeted spells with Magic Mirror. Faerie Dragons ignore the Orb of Inhibition in some stances of combat i.e. they cast offensive spells despite the presence of the orb.
{{hero 'see also'}}


Faerie Dragons were added in {{ab}} so there are no Faerie Dragons or [[Magic Forest]]s in {{roe}}.
[[Category: Clerics]]
 
== {{hota}} ==
Faerie Dragon's [[AI Value]] was increased to 30501.
 
{{creature 'see also'|up=* [[Neutral creature]]}}
 
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 11:08, 22 January 2020

Castle
Knights
Christian Christian
Edric Edric
Lord Haart Lord Haart Restoration of Erathia
Orrin Orrin
Sorsha Sorsha
Sylvia Sylvia
Tyris Tyris
Valeska Valeska
Catherine Catherine Map Editor
Roland Roland Armageddon's BladeMap Editor
Sir Mullich Sir Mullich Armageddon's Blade
Beatrice Beatrice Horn of the Abyss
Clerics
Adela Adela
Adelaide Adelaide
Caitlin Caitlin
Cuthbert Cuthbert
Ingham Ingham
Loynis Loynis
Rion Rion
Sanya Sanya
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Adela the Cleric
Basic information:
Adela Class: Cleric
Gender: Female
Race: Human
Adela originally contributed her skills only prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the Whitestone garrison.
Specialty: Bless
Specialty Bless Casts Bless with increased effect, based on hero level compared to the level of the target unit.
Starting primary skills:
Attack 1 Defense 0 Spell Power 2 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Diplomacy Basic Diplomacy
[[File:{{{skill_3}}} .png|48px link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} .png|48px link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} .png|48px link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} .png|48px link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} .png|48px link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} .png|48px link=]] {{{skill_8}}} [[]]
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88%
Griffin Griffin 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 Always
Griffin Griffin 2–3 Always
Starting spell:
Bless Bless
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Adela the Cleric is a Castle hero. Adela starts with a spell book and the spell Bless.

Her specialization increases the damage of a creature under bless for 3% per each Adela's level in ratio with creature level by following formulas:

  • If Attack of blessed creature is more than Defense of attacked creature for Advanced/Expert School of Water Magic:
    final_damage = (max_creature_damage + 1) * (1 + 0.5 * (Attack - Defense) + 0.03 * Adela_lvl / creature_lvl)
  • If Attack of blessed creature is less than Defense of attacked creature for Advanced/Expert School of Water Magic:
    final_damage = (max_creature_damage + 1) * (1 - 0.025 * (Defense - Attack)) * (1 + 0.03 * Adela_lvl / creature_lvl)

Subtract the unit from the first parentheses for each of the formulas for None / Basic School of Water Magic.
If you want to take into account more circumstances like a Luck or an Offense and etc. which affect final damage read that article: Damage.

See also: