8mm6a

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Revision as of 22:19, 26 January 2024 by Phasma (talk | contribs) (Created page with "This is the most contact XL+U template. Each player's accessible area contains AI zone and a corner treasure zone. From their area players may enter one of the 2 central treasure zones, where clash is the most probable. The zones are moderately rich, Relic artifacts cannot be found on their own. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (...")
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This is the most contact XL+U template. Each player's accessible area contains AI zone and a corner treasure zone. From their area players may enter one of the 2 central treasure zones, where clash is the most probable. The zones are moderately rich, Relic artifacts cannot be found on their own.

Specifications[edit | hide | hide all]

  • Map size: XL+U.
  • Content types clarification:
    • 55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
  • 133 (silver zones): content types (3000–6000, 9), (10000–15000, 6), (15000–20000, 1).
  • Starting player zones and AI zones have the native terrain of their corresponding town. The rest are generated with random terrain.
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Differences from SoD version:
    • Obligatory roads added: 1–19, 6–22, square 19–12–22–11–19.
  • Suggested rules and settings:

See also[edit | hide]