Nostalgia

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Revision as of 22:38, 26 January 2024 by Phasma (talk | contribs) (Created page with "This is a non-contact XL+U template with a simple layout, exploration and spell research-based gameplan is expected. Every player has access to their own half of the map, halves being connected via rare treasure zones. The treasure zones are valuable, but only the central one may have Relics generated. Though this template is non-contact, the tempo is compensated by obligatory roads in each connection. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===...")
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This is a non-contact XL+U template with a simple layout, exploration and spell research-based gameplan is expected. Every player has access to their own half of the map, halves being connected via rare treasure zones. The treasure zones are valuable, but only the central one may have Relics generated. Though this template is non-contact, the tempo is compensated by obligatory roads in each connection.

Specifications[edit | hide | hide all]

  • Map size: XL+U.
  • Content types clarification:
    • 53 (player zones, AI zones and white zones): content types (100–3000, 9), (3000–6000, 6), (10000–15000, 1).
    • 244 (gold zones): content types (6000–8999, 9), (10000–17000, 9), (17000–20000, 3).
    • 292 (central gold zone): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 3).
  • Starting player zones and AI zones have the native terrain of their corresponding town. The rest are generated with random terrain.
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Other differences from SoD version:
    • Lower range of white, player and AI zones content is changed from 0–3000 to 100–3000.
    • Value of connections 12–16, 13–16, 10–17, 15–17, 11–24, 14–24 is changed from 6000 to 12500.
    • All connections have obligatory roads.
  • Suggested rules and settings:

See also[edit | hide]