List of hero specialties
List of all the hero specialties
Pic. | Specialty | Effect | Hero |
---|---|---|---|
+1 Crystal | Increases kingdom's crystal production by 1 per day. | Sephinroth the [[]] | |
+1 Gems | Increases kingdom's gem production by 1 per day. | Saurug the [[]] | |
+1 Mercury | Increases kingdom's mercury production by 1 per day. | Rissa the [[]] | |
+1 Sulfur | Increases kingdom's sulfur production by 1 per day. | Calid the [[]] | |
+350 Gold | Increases kingdom's income by 350 gold per day. | Aine the [[]] Caitlin the [[]] Clavius the [[]] Damacon the [[]] Gelare the [[]] Grindan the [[]] Jenova the [[]] Nagash the [[]] Octavia the [[]] | |
Animate Dead | Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Thant the [[]] | |
Archers | Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | Valeska the [[]] | |
Archery | Receives a 5% per level bonus to Archery skill percentage. | Orrin the [[]] | |
Armorer | Receives a 5% per level bonus to Armorer skill percentage. | Mephala the [[]] Neela the [[]] Tazar the [[]] | |
Ballista | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Christian the [[]] | |
Basilisks | Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | Bron the [[]] | |
Behemoths | Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | ||
Beholders | Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | ||
Black Knights | Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | ||
Bless | Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Bloodlust | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Cavaliers | Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | ||
Specialty X | Chain Lightning | Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Cure | Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Specialty Cyclops | Cyclopses | Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | |
Death Ripple | Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Demons | Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | ||
Dendroids | Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | ||
Devils | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | ||
Disrupting Ray | When cast, Disrupting Ray is increased +2. | ||
Dragons | All dragons receive +5 Att, +5 Def. | ||
Dwarves | Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | ||
Eagle Eye | Receives a 5% per level bonus to Eagle Eye skill percentage. | ||
Earth Elementalss | Earth/Magma Elementalss receive +2 Att, +1 Def, and +5 Dmg. | ||
Efreet | Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | ||
Elves | Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | ||
Enchanters | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | ||
Estates | Receives a 5% per level bonus to Estates skill. | ||
Fire Elementalss | Fire/Energy Elementalss receive +1 Att, +2 Def, and +2 Dmg. | ||
Exp. Fire Magic | Starts with Expert Fire Magic. | ||
Fire Wall | Damage from Fire Walls is doubled. | ||
Fireball | Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
First Aid | Receives a 5% per level bonus to First Aid skill. | ||
Fortune | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Frost Ring | Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Gargoyles | Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | ||
Genies | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | ||
Gnolls | Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | ||
Goblins | Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | ||
Gogs | Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | ||
Golems | Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | ||
Gorgons | Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | ||
Griffins | Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | ||
Harpies | Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | ||
Haste | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Hell Hounds | Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | ||
Hypnotize | Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Ice Bolt | Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Imps | Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | ||
Specialty X | Inferno | Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |
Intelligence | Receives a 5% per level bonus to Intelligence skill percentage. | Andra the [[]] Ayden the [[]] Elleshar the [[]] | |
Liches | Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | ||
Specialty X | Lizardmen | Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | |
Logistics | Receives a 5% per level bonus to Logistics skill percentage. | ||
Magi | Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | ||
Magic Arrow | When cast, Magic Arrow damage is increased 50%. | ||
Manticores | Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | ||
Meteor Shower | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Minotaurs | Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | ||
Monks | Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | Ingham the [[]] | |
Mysticism | Receives a 5% per level bonus to Mysticism skill. | ||
Nagas | Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | ||
Navigation | Receives a 5% per level bonus to Navigation skill percentage. | ||
Necromancy | Receives a 5% per level bonus to Necromancy skill percentage. | ||
Offense | Receives a 5% per level bonus to Offense skill percentage. | ||
Ogres | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. | ||
Orcs | Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | ||
Pegasi | Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | ||
Pit Fiends | Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | ||
Prayer | Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Precision | Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Psychic Elementalss | Psychic/Magic Elementalss receive +3 Att and +3 Def. | ||
Resistance | Receives a 5% per level bonus to Resistance skill percentage. | ||
Resurrection | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Rocs | Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | ||
Serpent Flies | Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | ||
Sharpshooters | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | ||
Skeletons | Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | ||
Slayer | Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Sorcery | Receives a 5% per level bonus to Sorcery skill percentage. | ||
Speed | All creatures receive +2 speed. | ||
Stone Skin | When cast, Stone Skin is increased +3. | ||
Swordsmen | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | ||
Troglodytes | Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | ||
Unicorns | Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | ||
Vampires | Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | ||
Walking Dead | Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | ||
Water/Ice Elementalss receive +2 Att. | |||
Weakness | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Wights | Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | ||
Wolf Riders | Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | ||
Wyverns | Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. |