Restoration of Erathia Manual Page 16
Terrain and Roads
Some terrain is difficult to travel across and reduces the distance a hero can move. Roads increase this
distance. A hero with the Pathfinding secondary skill (see Secondary Skills, pg. 35) is able to reduce the
effects of difficult terrain. This chart explains the effects of terrain on movement:
Terrain Movement Costs
Larger numbers mean slower travel.
Terrain Type
Dirt
Grass
Lava
Subterranean
Cobblestone Road
Dirt Road
Gravel Road
Rough
Sand
Snow
Swamp
Normal
100%
100%
100%
100%
50%
75%
65%
125%
150%
150%
175%
Basic Pathfinding
100%
100%
100%
100%
50%
75%
65%
100%
125%
125%
150%
Advanced Pathfinding
100%
100%
100%
100%
50%
75%
65%
100%
100%
100%
125%
Expert Pathfinding
100%
100%
100%
100%
50%
75%
65%
100%
100%
100%
100%
Example: A hero with Pikemen (Extra Slow) would have a starting movement allowance of 15 tiles.
However, over the difficult terrain of snow, this hero would only move 10 tiles. With Basic Pathfinding,
the movement allowance of this hero would increase to 12 tiles over snow, and with Advanced
Pathfinding, 15 tiles over snow.
Boats
Heroes need boats to move on water. Boats may be: built in Castle, Necropolis, and Fortress towns
located on shores, with shipyards; summoned using the Summon Boat spell; built at Adventure Map
shipyards; or found elsewhere on the Adventure Map—perhaps abandoned by another hero.
Boarding or disembarking from a boat takes the remainder of a hero’s movement allowance for the
current day. To put a hero on a boat, click on an unoccupied boat. To disembark a hero, move the boat
carrying that hero to a valid shore location, indicated by the anchor icon. Boat movement is made at a
hero’s full movement allowance. A boat can only carry one hero and their army at a time.
The Subterranean Level
Some maps contain a subterranean level. Heroes may enter subterranean gates to pass between the
surface and the underground. Pressing the Elevation Toggle control button switches the Adventure
Map’s view between the two levels.