Talk:Poisonous
correction[edit | hide | hide all]
Actually poison gives -10% HP every turn, not -20%. It lasts for 3 rounds, so at the end the victim has -30% HP. Then you can poison it again to remove another 20% at 2 turns. Poison stops working when the victim has -50% hp total.
Stacking[edit | hide]
Does it stack with itself? Gem 11:32, 22 October 2012 (UTC)
- I don't believe so; either the unit is poisoned, or it isn't. From what I recall, subsequent attacks from a poisonous creature simply do damage; no double-poisoning occurs. Memetics 02:32, 3 November 2012 (UTC)
- Ah, I did some tests... apparently subsequent poisoning can occur, but it resets the effect, so victim will restore its full health before losing it again. Which means no further reduction than 60%. Sadly, because Wyvern Monarchs could use some love... Gem 09:22, 6 November 2012 (UTC)
- Feel free to update the page with that information. Sounds useful. :-) Memetics 06:47, 9 November 2012 (UTC)
- Ah, I did some tests... apparently subsequent poisoning can occur, but it resets the effect, so victim will restore its full health before losing it again. Which means no further reduction than 60%. Sadly, because Wyvern Monarchs could use some love... Gem 09:22, 6 November 2012 (UTC)
Duration[edit | hide]
"during the third and subsequent rounds." I reckon the poison effect vanishes after round 3 and the health resets back to normal. Gem 09:25, 6 November 2012 (UTC)
- For some reason, I remember the stage 3 poison effect lasting past the third round, but you may be right... or you're most likely right; I just can't remember any recent battles where I saw a poisoned stack live more than three turns after being poisoned. Guess we need further testing... :-) Memetics 06:46, 9 November 2012 (UTC)
Regeneration[edit | hide]
I noticed that the Poison effect seems to block at least the Elixir of Life's regeneration effect.