Restoration of Erathia Manual Page 97: Difference between revisions

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[[File:RoE1_97.png|768px]]
[[File:RoE1_97.png|768px]]
Structure
Cost
Requirements
Benefits
Blacksmith
1000 Gold+ 5 Wood
Village Hall
The Ammo Cart war machine (see War
Machines and Siege Features, pg. 126) can
be purchased from the Inferno blacksmith.
Brimstone Stormclouds
1000 Gold + 5 Sulfur
Fort
During a siege, the Brimstone Stormclouds
increase the Power skill of a hero by two.
Castle Gate
10000 Gold +5 Wood
+5 Ore
Citadel
A visiting hero can pass through the Castle
Gate building to any other allied Inferno town
with a castle gate as long as that town does not
have a visiting hero present.
Order of Fire
1000 Gold + 5 Wood
Mage Guild Level I The Order of Fire permanently adds one to a
visiting hero’s Power skill. This effect is applied
only once per scenario for each Order of
Fire visited.
Resource Silo
5000 Gold + 5 Ore
Marketplace
This upgrade to the marketplace provides 1
Mercury per day.




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enemy spellcasters directly into their
enemy spellcasters directly into their


hero’s spell point pool.
hero's spell point pool.




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These demon canines have a fearsome
These demon canines have a fearsome


bite and good mobility. Cereberi have
bite and good mobility. Cerberi have


three heads and can attack three
three heads and can attack three
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15 Familiars
15 Familiars


+8 Crucible Production
+ 8 Crucible Production




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Kennels
Kennels


+3 Kennel Production
+ 3 Kennel Production




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 097]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 097]]

Revision as of 19:03, 13 January 2017

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Inferno Creature Generators and Hordes

Imps & Familiars

Small, frail, and armed only with their

natural scratching claws, imps and

familiars are among the weakest units

in the game. They are, however,

produced in great numbers. When

familiars are on the battlefield, they

channel 20% of spell points spent by

enemy spellcasters directly into their

hero's spell point pool.


Structure

Requirements


Structure

Cost

Requirements

Creatures/Week


Gogs & Magogs


Structure Requirements


Hell Hounds & Cerberi

These demon canines have a fearsome

bite and good mobility. Cerberi have

three heads and can attack three

adjacent enemies in a single attack.


Structure

Cost

Requirements

Creatures/Week


Imp

50 Gold

2

3

4

1-2

None

Ground

Slow (5 hexes/turn)


Imp Crucible

300 Gold + 5 Wood + 5 Ore

Fort

15 Imps


Gogs and magogs hurl fireballs and

attack with their claws at close range.

Magog fireblasts affect the target hex

and its surrounding hexes like a

Fireball spell.


Structure

Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Familiar

60 Gold

4

4

4

1-2

None

Ground

Extra Swift (7 hexes/turn)


Upgraded Imp Crucible Birthing Pool

1000 Gold

1000 Gold

Imp Crucible

Imp Crucible

15 Familiars

+ 8 Crucible Production


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Gog

125 Gold

6

4

13

2-4

12

Ground

Extra Slow (4 hexes/turn)


Magog

175 Gold

7

4

13

2-4

24

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Hall of Sins

1000 Gold + 5 Ore

Imp Crucible

8 Gogs


Upgraded Hall of Sins

1000 Gold + 5 Mercury

Hall of Sins

8 Magogs


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Hell Hound

200 Gold

10

6

25

2-7

None

Ground

Extra Swift (7 hexes/turn)


Cerberus

250 Gold

10

8

25

2-5

None

Ground

Very Swift (8 hexes/turn)


Kennels

1500 Gold + 10 Wood

Imp Crucible

5 Hell Hounds


Upgraded Kennels

1500 Gold + 5 Sulfur

Kennels

5 Cerberi


Cages

1000 Gold

Kennels

+ 3 Kennel Production