Restoration of Erathia Manual Page 97
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Inferno Creature Generators and Hordes
Imps & Familiars
Small, frail, and armed only with their
natural scratching claws, imps and
familiars are among the weakest units
in the game. They are, however,
produced in great numbers. When
familiars are on the battlefield, they
channel 20% of spell points spent by
enemy spellcasters directly into their
hero's spell point pool.
Structure
Requirements
Structure
Cost
Requirements
Creatures/Week
Gogs & Magogs
Structure Requirements
Hell Hounds & Cerberi
These demon canines have a fearsome
bite and good mobility. Cerberi have
three heads and can attack three
adjacent enemies in a single attack.
Structure
Cost
Requirements
Creatures/Week
Imp
50 Gold
2
3
4
1-2
None
Ground
Slow (5 hexes/turn)
Imp Crucible
300 Gold + 5 Wood + 5 Ore
Fort
15 Imps
Gogs and magogs hurl fireballs and
attack with their claws at close range.
Magog fireblasts affect the target hex
and its surrounding hexes like a
Fireball spell.
Structure
Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Familiar
60 Gold
4
4
4
1-2
None
Ground
Extra Swift (7 hexes/turn)
Upgraded Imp Crucible Birthing Pool
1000 Gold
1000 Gold
Imp Crucible
Imp Crucible
15 Familiars
+ 8 Crucible Production
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Gog
125 Gold
6
4
13
2-4
12
Ground
Extra Slow (4 hexes/turn)
Magog
175 Gold
7
4
13
2-4
24
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Hall of Sins
1000 Gold + 5 Ore
Imp Crucible
8 Gogs
Upgraded Hall of Sins
1000 Gold + 5 Mercury
Hall of Sins
8 Magogs
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Hell Hound
200 Gold
10
6
25
2-7
None
Ground
Extra Swift (7 hexes/turn)
Cerberus
250 Gold
10
8
25
2-5
None
Ground
Very Swift (8 hexes/turn)
Kennels
1500 Gold + 10 Wood
Imp Crucible
5 Hell Hounds
Upgraded Kennels
1500 Gold + 5 Sulfur
Kennels
5 Cerberi
Cages
1000 Gold
Kennels
+ 3 Kennel Production