2sm4d(3)
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Once popular, this template is now replaced by the others. The treasure zones on it may have valuable objects (like Relics), but connections leading there are imperatively roadless. The template allows a high variation of gameplay, the early contact in adjacent zones is as possible as exploration game or opponent zone rush. Even though the AI players are depicted on the layout, usually they are disabled, and their towns are rendered neutral.
Specifications[edit | hide | hide all]
- Map size: L+U.
- Content types clarification:
- 55 (player zones and AI zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
- 242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
- All zones with towns have the native terrain of their corresponding town. The rest are generated with random terrain.
- Special weeks are disabled.
- Combat round limit is 100.
- Differences from SoD version:
- There cannot be more mines and towns in the zone than the number on layout prescribes.
- Fixed road network: connections 1–2, 1–6, 1–8, 2–4, 2–7 have obligatory roads, the rest are imperatively roadless.
- Suggested rules and settings: