Diamond

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This is a rich template full of variation. Every player has 4 lightly guarded passages to treasure zones, and players’ treasure zones are separated by AI zones. Treasure zones may have unguarded small treasures, like piles of gold, but also the most valuable rewards, like Relics. The template has a lot of villages on it, and the road network allows quite a lot of variation in gameplay, from early contact to suspended endgame.

Specifications[edit]

  • Map size: L+U.
  • Content types clarification:
    • 68 (player zones): content types (100–3000, 12), (3000–6000, 6), (6000–8999, 3).
    • 58 (AI zones): content types (100–3000, 12), (3000–6000, 6), (10000–15000, 1).
    • 219 (gold zones): content types (100–3000, 9), (9000–20000, 9), (20000–30000, 3).
  • Starting player zones and AI zones have the native terrain of their corresponding town. The rest are generated with random terrain.
  • Different towns of the same zone are allowed to have different alignments.
  • Non-coherent road networks are allowed inside all zones.
  • Dragon Utopia frequency is increased to 200. Player and AI zones (1–8) may have no more than 1 Dragon Utopia generated. Greater treasure zones (9–16) have no limit on Dragon Utopia number.
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Other differences from SoD version:
    • Lower content value range is changed from 0–3000 to 100–3000.
    • Obligatory roads added: 1–9, 1–10, 1–11, 1–15 and 2–12, 2–13, 2–14, 2–16 (4 roads per starting zone for red and blue players).
  • Suggested rules and settings:

See also[edit]