Firewalk

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This template is focused on highly dynamic game. Player starting zones contain 3 towns and are very rich, but with some custom rules: 1 dwelling of 7th level and 2 dwellings of 6th level, and Pandora’s boxes with experience, are always present; Dragon Utopias and banks which give creatures in reward are forbidden. The connection to white zone is worth opening soon: there the big piles of gold, banks with gold in reward and a Conflux village can be found. Besides white zone, there are 3 treasure zones present on the template: “Creature Bank zone”, “Big Sand zone” and “Dragon Utopia zone”.

Specifications[edit]

  • Map size: XL+U.
  • Content types clarification:
    • 130 (player and zones: 1, 2): content types (300–-3000, 10), (5000–-16000, 6), (12000–-22000, 3).
    • 78 (white zones: 4, 5, 104, 105): content types (300–-3000, 5), (3500–-3500, 20).
    • 610 (big sand zones: 3, 103): content types (10000–-25000, 10), (25000-–35000, 10), (35000-–55000, 3).
    • 440 (army zones: 6, 106): content types (7900–-8100, 20), (7900-–8100, 20).
    • 9160 (dragon utopia zones: 7, 107): content types (7900–-8100, 20), (45000–45000, 100), (45000–-45000, 100).
  • Zones 4, 5 and 7 are always located on the underground layer on subterranean terrain. The rest are located on surface layer. Starting player zones (1 and 2) have the native terrain of their corresponding town. Zone 3 is generated on sand, and zone 6 is generated on lava.
  • Monsters disposition is forced to Savage (10) — they won’t join neither for free, nor for gold.
  • Villages in zones 4 and 5 are always Confluxes.
  • Allowed artifacts:
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Suggested rules and settings:

See also[edit]