| Hero
|
Bonus
|
Right click title
|
Bonus class
|
Right Click Text
|
Right Click Text
|
| Orrin
|
Archery
|
Archery
|
Secondary Skill
|
Receives a 5% per level bonus to Archery skill percentage.
|
(Same as SoD version)
|
| Valeska
|
Archers
|
Archers and Marksmen
|
Creature
|
Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.
|
Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
| Edric
|
Griffins
|
Griffins and Royal Griffins
|
Creature
|
Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
|
Increases Speed of any Griffins or Royal Griffins by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
| Sylvia
|
Navigation
|
Navigation
|
Secondary Skill
|
Receives a 5% per level bonus to Navigation skill percentage.
|
Receives a 5% per level bonus to movement points at sea.
|
| Lord Haart
|
Estates
|
Estates
|
Secondary Skill
|
Receives a 5% per level bonus to Estates skill.
|
(Same as SoD version)
|
| Sorsha
|
Swordsmen
|
Swordsmen and Crusaders
|
Creature
|
Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
|
Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Christian
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
| Tyris
|
Cavaliers
|
Cavaliers and Champions
|
Creature
|
Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
|
Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
| Rion
|
First Aid
|
First Aid
|
Secondary Skill
|
Receives a 5% per level bonus to First Aid skill.
|
Receives a 5% per level bonus to First Aid Tent healing efficiency.
|
| Adela
|
Bless
|
Bless
|
Spell
|
Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature.
|
| Cuthbert
|
Weakness
|
Weakness
|
Spell
|
Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Adelaide
|
Frost Ring
|
Frost Ring
|
Spell
|
Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Frost Ring with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Ingham
|
Monks
|
Monks and Zealots
|
Creature
|
Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
|
Increases Speed of any Monks or Zealots by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Sanya
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
| Loynis
|
Prayer
|
Prayer
|
Spell
|
Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Prayer with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Caitlin
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Mephala
|
Armorer
|
Armorer
|
Secondary Skill
|
Receives a 5% per level bonus to Armorer skill percentage.
|
(Same as SoD version)
|
| Ufretin
|
Dwarves
|
Dwarves and Battle Dwarves
|
Creature
|
Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
|
Increases Speed of any Dwarves or Battle Dwarves by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
| Jenova
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Ryland
|
Dendroids
|
Dendroid Guards and Dendroid Soldiers
|
Creature
|
Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
|
Increases Speed of any Dendroid Guards or Dendroid Soldiers by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Thorgrim
|
Resistance
|
Resistance
|
Secondary Skill
|
Receives a 5% per level bonus to Resistance skill percentage.
|
(Same as SoD version)
|
| Ivor
|
Elves
|
Wood Elves and Grand Elves
|
Creature
|
Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
|
Increases Speed of any Wood Elves or Grand Elves by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
| Clancy
|
Unicorns
|
Unicorns and War Unicorns
|
Creature
|
Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
|
Increases Speed of any Unicorns or War Unicorns by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
| Kyrre
|
Logistics
|
Logistics
|
Secondary Skill
|
Receives a 5% per level bonus to Logistics skill percentage.
|
(Same as SoD version)
|
| Coronius
|
Slayer
|
Slayer
|
Spell
|
Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Slayer with effect increased by 4 for 1 level creatures, by 3 for 2 level creatures, by 2 for 3 level creatures, and by 1 for 4 level creatures.
|
| Uland
|
Cure
|
Cure
|
Spell
|
Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Cure with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Elleshar
|
Intelligence
|
Intelligence
|
Secondary Skill
|
Receives a 5% per level bonus to Intelligence skill percentage.
|
(Same as SoD version)
|
| Gem
|
First Aid
|
First Aid
|
Secondary Skill
|
Receives a 5% per level bonus to First Aid skill.
|
Receives a 5% per level bonus to First Aid Tent healing efficiency.
|
| Malcom
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
| Melodia
|
Fortune
|
Fortune
|
Spell
|
Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casted by hero, Fortune spell always increases unit`s Luck by 3.
|
| Alagar
|
Ice Bolt
|
Ice Bolt
|
Spell
|
Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Ice Bolt with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Aeris
|
Pegasi
|
Pegasi and Silver Pegasi
|
Creature
|
Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
|
Increases Speed of any Pegasi or Silver Pegasi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Piquedram
|
Gargoyles
|
Stone Gargoyles and Obsidian Gargoyles
|
Creature
|
Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
|
Increases Speed of any Stone Gargoyles or Obsidian Gargoyles by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
| Thane
|
Genies
|
Genies and Master Genies
|
Creature
|
Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
|
Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Josephine
|
Golems
|
Stone Golems and Iron Golems
|
Creature
|
Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
|
Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
| Neela
|
Armorer
|
Armorer
|
Secondary Skill
|
Receives a 5% per level bonus to Armorer skill percentage.
|
(Same as SoD version)
|
| Torosar
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
| Fafner
|
Nagas
|
Nagas and Naga Queen
|
Creature
|
Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
|
Increases Speed of any Nagas or Naga Queen by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
| Rissa
|
+1 Mercury
|
Mercury
|
+1 Mercury each day.
|
Increases kingdom's mercury production by 1 per day.
|
(Same as SoD version)
|
| Iona
|
Genies
|
Genies and Master Genies
|
Creature
|
Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
|
Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Astral
|
Hypnotize
|
Hypnotize
|
Spell
|
Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Hypnotize with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Halon
|
Mysticism
|
Mysticism
|
Secondary Skill
|
Receives a 5% per level bonus to Mysticism skill.
|
(Same as SoD version)
|
| Serena
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
| Daremyth
|
Fortune
|
Fortune
|
Spell
|
Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casted by hero, Fortune spell always increases unit`s Luck by 3.
|
| Theodorus
|
Magi
|
Magi and Arch Magi
|
Creature
|
Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
|
Increases Speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Solmyr
|
Ch. Lightning
|
Chain Lightning
|
Spell
|
Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Chain Lightning with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Cyra
|
Haste
|
Haste
|
Spell
|
Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Aine
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Fiona
|
Hell Hounds
|
Hell Hounds and Cerberi
|
Creature
|
Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
|
Increases Speed of any Hell Hounds or Cerberi by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
| Rashka
|
Efreet
|
Efreet and Efreet Sultans
|
Creature
|
Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
|
Increases Speed of any Efreet or Efreet Sultans by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
| Marius
|
Demons
|
Demons and Horned Demons
|
Creature
|
Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
|
Increases Speed of any Demons or Horned Demons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Ignatius
|
Imps
|
Imps and Familiars
|
Creature
|
Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
|
Increases Speed of any Imps or Familiars by 1 and their Attack and Defense skills by 5% for every level (rounded up).
|
| Octavia
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Calh
|
Gogs
|
Gogs and Magogs
|
Creature
|
Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
|
Increases Speed of any Gogs or Magogs by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
| Pyre
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
| Nymus
|
Pit Fiends
|
Pit Fiends and Pit Lords
|
Creature
|
Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
|
Increases Speed of any Pit Fiends or Pit Lords by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Ayden
|
Intelligence
|
Intelligence
|
Secondary Skill
|
Receives a 5% per level bonus to Intelligence skill percentage.
|
(Same as SoD version)
|
| Xyron
|
Inferno
|
Inferno
|
Spell
|
Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Inferno with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Axsis
|
Mysticism
|
Mysticism
|
Secondary Skill
|
Receives a 5% per level bonus to Mysticism skill.
|
(Same as SoD version)
|
| Olema
|
Weakness
|
Weakness
|
Spell
|
Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Calid
|
+1 Sulfur
|
Sulfur
|
+1 Sulfur each day.
|
Increases kingdom's sulfur production by 1 per day.
|
(Same as SoD version)
|
| Ash
|
Bloodlust
|
Bloodlust
|
Spell
|
Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Zydar
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
|
(Same as SoD version)
|
| Xarfax
|
Fireball
|
Fireball
|
Spell
|
Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Fireball with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Straker
|
Walking Dead
|
Walking Dead and Zombies
|
Creature
|
Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
|
Increases Speed of any Walking Dead or Zombies by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
| Vokial
|
Vampires
|
Vampires and Vampire Lords
|
Creature
|
Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
|
Increases Speed of any Vampires or Vampire Lords by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Moandor
|
Liches
|
Liches and Power Liches
|
Creature
|
Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
|
Increases Speed of any Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Charna
|
Wights
|
Wights and Wraiths
|
Creature
|
Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
|
Increases Speed of any Wights or Wraiths by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
| Tamika
|
Black Knights
|
Black Knights and Dread Knights
|
Creature
|
Increases the Attack and Defense skills of any Black Knights or Dread Knights for each level attained after 6th level.
|
Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
| Isra
|
Necromancy
|
Necromancy
|
Secondary Skill
|
Receives a 5% per level bonus to Necromancy skill percentage.
|
(Same as SoD version)
|
| Clavius
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Galthran
|
Skeletons
|
Skeletons and Skeleton Warriors
|
Creature
|
Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
|
Increases Speed of any Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills by 5% for every level (rounded up).
|
| Septienna
|
Death Ripple
|
Death Ripple
|
Spell
|
Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Death Ripple with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Aislinn
|
Meteor Shower
|
Meteor Shower
|
Spell
|
Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Sandro
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
|
(Same as SoD version)
|
| Nimbus
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
| Thant
|
Animate Dead
|
Animate Dead
|
Spell
|
Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Xsi
|
Stone Skin
|
Stone Skin
|
Spell
|
Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Vidomina
|
Necromancy
|
Necromancy
|
Secondary Skill
|
Receives a 5% per level bonus to Necromancy skill percentage.
|
(Same as SoD version)
|
| Nagash
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Lorelei
|
Harpies
|
Harpies and Harpy Hags
|
Creature
|
Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
|
Increases Speed of any Harpies or Harpy Hags by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
| Arlach
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
| Dace
|
Minotaurs
|
Minotaurs and Minotaur Kings
|
Creature
|
Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
|
Increases Speed of any Minotaurs or Minotaur Kings by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Ajit
|
Beholders
|
Beholders and Evil Eyes
|
Creature
|
Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
|
Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
| Damacon
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Gunnar
|
Logistics
|
Logistics
|
Secondary Skill
|
Receives a 5% per level bonus to Logistics skill percentage.
|
(Same as SoD version)
|
| Synca
|
Manticores
|
Manticores and Scorpicores
|
Creature
|
Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
|
Increases Speed of any Manticores or Scorpicores by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
| Shakti
|
Troglodytes
|
Troglodytes and Infernal Troglodytes
|
Creature
|
Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
|
Increases Speed of any Troglodytes or Infernal Troglodytes by 1 and their Attack and Defense skills by 5% for every level (rounded up).
|
| Alamar
|
Resurrection
|
Resurrection
|
Spell
|
Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Jaegar
|
Mysticism
|
Mysticism
|
Secondary Skill
|
Receives a 5% per level bonus to Mysticism skill.
|
(Same as SoD version)
|
| Malekith
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
|
(Same as SoD version)
|
| Jeddite
|
Resurrection
|
Resurrection
|
Spell
|
Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Geon
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
| Deemer
|
Meteor Shower
|
Meteor Shower
|
Spell
|
Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.
|
| Sephinroth
|
+1 Crystal
|
Crystal
|
+1 Crystal each day.
|
Increases kingdom's crystal production by 1 per day.
|
(Same as SoD version)
|
| Darkstorn
|
Stone Skin
|
Stone Skin
|
Spell
|
Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Yog
|
Cyclopes
|
Cyclopses and Cyclops Kings
|
Creature
|
Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
|
Increases Speed of any Cyclopses or Cyclops Kings by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
| Gurnisson
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
| Jabarkas
|
Orcs
|
Orcs and Orc Chieftains
|
Creature
|
Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
|
Increases Speed of any Orcs or Orc Chieftains by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
| Shiva
|
Rocs
|
Rocs and Thunderbirds
|
Creature
|
Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
|
Increases Speed of any Rocs or Thunderbirds by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Gretchin
|
Goblins
|
Goblins and Hobgoblins
|
Creature
|
Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
|
Increases Speed of any Goblins or Hobgoblins by 1 and their Attack and Defense skills by 5% for each level (rounded up).
|
| Krellion
|
Ogres
|
Ogres and Ogre Magi
|
Creature
|
Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level.
|
Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Crag Hack
|
Offense
|
Offense
|
Secondary Skill
|
Receives a 5% per level bonus to Offense skill percentage.
|
(Same as SoD version)
|
| Tyraxor
|
Wolf Riders
|
Wolf Riders and Wolf Raiders
|
Creature
|
Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
|
Increases Speed of any Wolf Riders or Wolf Raiders by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
| Gird
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
|
(Same as SoD version)
|
| Vey
|
Ogres
|
Ogres and Ogre Magi
|
Creature
|
Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level.
|
Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Dessa
|
Logistics
|
Logistics
|
Secondary Skill
|
Receives a 5% per level bonus to Logistics skill percentage.
|
(Same as SoD version)
|
| Terek
|
Haste
|
Haste
|
Spell
|
Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Zubin
|
Precision
|
Precision
|
Spell
|
Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Precision with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Gundula
|
Offense
|
Offense
|
Secondary Skill
|
Receives a 5% per level bonus to Offense skill percentage.
|
(Same as SoD version)
|
| Oris
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
| Saurug
|
+1 Gems
|
Gems
|
+1 Gems each day.
|
Increases kingdom's gem production by 1 per day.
|
(Same as SoD version)
|
| Bron
|
Basilisks
|
Basilisks and Greater Basilisks
|
Creature
|
Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
|
Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Drakon
|
Gnolls
|
Gnolls and Gnoll Marauders
|
Creature
|
Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
|
Increases Speed of any Gnolls or Gnoll Marauders by 1 and their Attack and Defense skills by 5% for every level (rounded up).
|
| Wystan
|
Lizardmen
|
Lizardmen and Lizard Warriors
|
Creature
|
Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
|
Increases Speed of any Lizardmen or Lizard Warriors by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
|
| Tazar
|
Armorer
|
Armorer
|
Secondary Skill
|
Tazar receives a 5% per level bonus to his Armorer skill percentage.
|
Receives a 5% per level bonus to his Armorer skill percentage.
|
| Alkin
|
Gorgons
|
Gorgons and Mighty Gorgons
|
Creature
|
Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
|
Increases Speed of any Gorgons or Mighty Gorgons by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
|
| Korbac
|
Serpent Flies
|
Serpent Flies and Dragon Flies
|
Creature
|
Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
|
Increases Speed of any Serpent or Dragon Flies by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
|
| Gerwulf
|
Ballista
|
Ballista
|
Artillery
|
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
|
| Broghild
|
Wyverns
|
Wyverns and Wyvern Monarchs
|
Creature
|
Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.
|
Increases Speed of any Wyverns or Wyvern Monarchs by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
|
| Mirlanda
|
Weakness
|
Weakness
|
Spell
|
Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Rosic
|
Mysticism
|
Mysticism
|
Secondary Skill
|
Receives a 5% per level bonus to Mysticism skill.
|
(Same as SoD version)
|
| Voy
|
Navigation
|
Navigation
|
Secondary Skill
|
Receives a 5% per level bonus to Navigation skill percentage.
|
Receives a 5% per level bonus to movement points at sea.
|
| Verdish
|
First Aid
|
First Aid
|
Secondary Skill
|
Receives a 5% per level bonus to First Aid skill.
|
Receives a 5% per level bonus to First Aid Tent healing efficiency.
|
| Merist
|
Stone Skin
|
Stone Skin
|
Spell
|
Casts Stone Skin with increased effect, based on her level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Styg
|
Sorcery
|
Sorcery
|
Secondary Skill
|
Receives a 5% per level bonus to Sorcery skill percentage.
|
(Same as SoD version)
|
| Andra
|
Intelligence
|
Intelligence
|
Secondary Skill
|
Receives a 5% per level bonus to Intelligence skill percentage.
|
(Same as SoD version)
|
| Tiva
|
Eagle Eye
|
Eagle Eye
|
Secondary Skill
|
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
(Same as SoD version)
|
| Pasis
|
Psychic Ele.
|
Psychic Elementals and Magic Elementals
|
Creature
|
Psychic/Magic elementals receive +3 Att and +3 Def.
|
Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense
|
| Thunar
|
Earth Ele.
|
Earth Elementals and Magma Elementals
|
Creature
|
Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
|
Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage.
|
| Ignissa
|
Fire Elementals
|
Fire Elementals and Energy Elementals
|
Creature
|
Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
|
Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage.
|
| Lacus
|
Water Ele.
|
Water Elementals and Ice Elementals
|
Creature
|
Water/Ice elementals receive +2 Att.
|
Water Elementals and Ice Elementals receive +2 Attack.
|
| Monere
|
Psychic Ele.
|
Psychic Elementals and Magic Elementals
|
Creature
|
Psychic/Magic elementals receive +3 Att and +3 Def.
|
Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense
|
| Erdamon
|
Earth Ele.
|
Earth Elementals and Magma Elementals
|
Creature
|
Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
|
Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage.
|
| Fiur
|
Fire Ele.
|
Fire Elementals and Energy Elementals
|
Creature
|
Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
|
Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage.
|
| Kalt
|
Water Ele.
|
Water Elementals and Ice Elementals
|
Creature
|
Water/Ice elementals receive +2 Att.
|
Water Elementals and Ice Elementals receive +2 Attack.
|
| Luna
|
Fire Wall
|
Fire Wall
|
Spell
|
Damage from Fire Walls is doubled.
|
Damage from Fire Walls is increased by 25%.
|
| Brissa
|
Haste
|
Haste
|
Spell
|
Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Ciele
|
Magic Arrow
|
Magic Arrow
|
Spell
|
When cast, Magic Arrow damage is increased 50%.
|
(Same as SoD version)
|
| Labetha
|
Stone Skin
|
Stone Skin
|
Spell
|
When cast, Stone Skin is increased +3.
|
Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Inteus
|
Bloodlust
|
Bloodlust
|
Spell
|
Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
|
| Aenain
|
Disrupting Ray
|
Disrupting Ray
|
Spell
|
When cast, Disrupting Ray is increased +2.
|
(Same as SoD version)
|
| Gelare
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Grindan
|
+350 Gold
|
Gold
|
+350 Gold each day
|
Increases kingdom's income by 350 gold per day.
|
(Same as SoD version)
|
| Sir Mullich
|
Speed
|
Speed
|
Creature
|
All creatures receive +2 speed.
|
(Same as SoD version)
|
| Adrienne
|
Fire Magic
|
Fire Magic
|
Secondary Skill
|
Starts with Expert Fire Magic.
|
(Same as SoD version)
|
| Catherine
|
Swordsmen
|
Swordsmen and Crusaders
|
Creature
|
Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
|
Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Dracon
|
Enchanters
|
Enchanters
|
Creature
|
Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
|
(Same as SoD version)
|
| Gelu
|
Sharpshooters
|
Sharpshooters
|
Creature
|
Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
|
(Same as SoD version)
|
| Kilgor
|
Behemoths
|
Behemoths and Ancient Behemoths
|
Creature
|
Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
|
Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage.
|
| Lord Haart
|
Black Knights
|
Black Knights and Dread Knights
|
Creature
|
Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
|
Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage.
|
| Mutare
|
Dragons
|
Dragons
|
Creature
|
All dragons receive +5 Att, +5 Def.
|
All dragons receive +5 Attack, and +5 Defense.
|
| Roland
|
Swordsmen
|
Swordsmen and Crusaders
|
Creature
|
Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
|
Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Mutare Drake
|
Dragons
|
Dragons
|
Creature
|
All dragons receive +5 Att, +5 Def.
|
All dragons receive +5 Attack, and +5 Defense.
|
| Boragus
|
Ogres
|
Ogres and Ogre Magi
|
Creature
|
Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
|
Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
|
| Xeron
|
Devils
|
Devils and Arch Devils
|
Creature
|
Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
|
Devils or Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
|