Talk:Hero specialty
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Original in-game specialty descriptions from HeroSpec.txt[edit | hide | hide all]
Hero | Bonus | Right click title ![]() |
Bonus class | Right Click Text | Right Click Text ![]() |
---|---|---|---|---|---|
Orrin | Archery | Archery | Secondary Skill | Receives a 5% per level bonus to Archery skill percentage. | (Same as SoD version) |
Valeska | Archers | Archers and Marksmen | Creature | Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |
Edric | Griffins | Griffins and Royal Griffins | Creature | Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | Increases Speed of any Griffins or Royal Griffins by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |
Sylvia | Navigation | Navigation | Secondary Skill | Receives a 5% per level bonus to Navigation skill percentage. | Receives a 5% per level bonus to movement points at sea. |
Lord Haart | Estates | Estates | Secondary Skill | Receives a 5% per level bonus to Estates skill. | (Same as SoD version) |
Sorsha | Swordsmen | Swordsmen and Crusaders | Creature | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Christian | Ballista | Ballista | Artillery | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |
Tyris | Cavaliers | Cavaliers and Champions | Creature | Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |
Rion | First Aid | First Aid | Secondary Skill | Receives a 5% per level bonus to First Aid skill. | Receives a 5% per level bonus to First Aid Tent healing efficiency. |
Adela | Bless | Bless | Spell | Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature. |
Cuthbert | Weakness | Weakness | Spell | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Adelaide | Frost Ring | Frost Ring | Spell | Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Frost Ring with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Ingham | Monks | Monks and Zealots | Creature | Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | Increases Speed of any Monks or Zealots by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Sanya | Eagle Eye | Eagle Eye | Secondary Skill | Receives a 5% per level bonus to Eagle Eye skill percentage. | (Same as SoD version) |
Loynis | Prayer | Prayer | Spell | Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Prayer with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Caitlin | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Mephala | Armorer | Armorer | Secondary Skill | Receives a 5% per level bonus to Armorer skill percentage. | (Same as SoD version) |
Ufretin | Dwarves | Dwarves and Battle Dwarves | Creature | Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | Increases Speed of any Dwarves or Battle Dwarves by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |
Jenova | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Ryland | Dendroids | Dendroid Guards and Dendroid Soldiers | Creature | Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | Increases Speed of any Dendroid Guards or Dendroid Soldiers by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Thorgrim | Resistance | Resistance | Secondary Skill | Receives a 5% per level bonus to Resistance skill percentage. | (Same as SoD version) |
Ivor | Elves | Wood Elves and Grand Elves | Creature | Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | Increases Speed of any Wood Elves or Grand Elves by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |
Clancy | Unicorns | Unicorns and War Unicorns | Creature | Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | Increases Speed of any Unicorns or War Unicorns by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |
Kyrre | Logistics | Logistics | Secondary Skill | Receives a 5% per level bonus to Logistics skill percentage. | (Same as SoD version) |
Coronius | Slayer | Slayer | Spell | Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Slayer with effect increased by 4 for 1 level creatures, by 3 for 2 level creatures, by 2 for 3 level creatures, and by 1 for 4 level creatures. |
Uland | Cure | Cure | Spell | Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Cure with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Elleshar | Intelligence | Intelligence | Secondary Skill | Receives a 5% per level bonus to Intelligence skill percentage. | (Same as SoD version) |
Gem | First Aid | First Aid | Secondary Skill | Receives a 5% per level bonus to First Aid skill. | Receives a 5% per level bonus to First Aid Tent healing efficiency. |
Malcom | Eagle Eye | Eagle Eye | Secondary Skill | Receives a 5% per level bonus to Eagle Eye skill percentage. | (Same as SoD version) |
Melodia | Fortune | Fortune | Spell | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casted by hero, Fortune spell always increases unit`s Luck by 3. |
Alagar | Ice Bolt | Ice Bolt | Spell | Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Ice Bolt with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Aeris | Pegasi | Pegasi and Silver Pegasi | Creature | Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | Increases Speed of any Pegasi or Silver Pegasi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Piquedram | Gargoyles | Stone Gargoyles and Obsidian Gargoyles | Creature | Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | Increases Speed of any Stone Gargoyles or Obsidian Gargoyles by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |
Thane | Genies | Genies and Master Genies | Creature | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Josephine | Golems | Stone Golems and Iron Golems | Creature | Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |
Neela | Armorer | Armorer | Secondary Skill | Receives a 5% per level bonus to Armorer skill percentage. | (Same as SoD version) |
Torosar | Ballista | Ballista | Artillery | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |
Fafner | Nagas | Nagas and Naga Queen | Creature | Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | Increases Speed of any Nagas or Naga Queen by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |
Rissa | +1 Mercury | Mercury | +1 Mercury each day. | Increases kingdom's mercury production by 1 per day. | (Same as SoD version) |
Iona | Genies | Genies and Master Genies | Creature | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Astral | Hypnotize | Hypnotize | Spell | Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Hypnotize with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Halon | Mysticism | Mysticism | Secondary Skill | Receives a 5% per level bonus to Mysticism skill. | (Same as SoD version) |
Serena | Eagle Eye | Eagle Eye | Secondary Skill | Receives a 5% per level bonus to Eagle Eye skill percentage. | (Same as SoD version) |
Daremyth | Fortune | Fortune | Spell | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casted by hero, Fortune spell always increases unit`s Luck by 3. |
Theodorus | Magi | Magi and Arch Magi | Creature | Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | Increases Speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Solmyr | Ch. Lightning | Chain Lightning | Spell | Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Chain Lightning with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Cyra | Haste | Haste | Spell | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Aine | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Fiona | Hell Hounds | Hell Hounds and Cerberi | Creature | Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | Increases Speed of any Hell Hounds or Cerberi by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |
Rashka | Efreet | Efreet and Efreet Sultans | Creature | Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | Increases Speed of any Efreet or Efreet Sultans by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |
Marius | Demons | Demons and Horned Demons | Creature | Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | Increases Speed of any Demons or Horned Demons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Ignatius | Imps | Imps and Familiars | Creature | Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | Increases Speed of any Imps or Familiars by 1 and their Attack and Defense skills by 5% for every level (rounded up). |
Octavia | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Calh | Gogs | Gogs and Magogs | Creature | Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | Increases Speed of any Gogs or Magogs by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |
Pyre | Ballista | Ballista | Artillery | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |
Nymus | Pit Fiends | Pit Fiends and Pit Lords | Creature | Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | Increases Speed of any Pit Fiends or Pit Lords by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Ayden | Intelligence | Intelligence | Secondary Skill | Receives a 5% per level bonus to Intelligence skill percentage. | (Same as SoD version) |
Xyron | Inferno | Inferno | Spell | Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Inferno with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Axsis | Mysticism | Mysticism | Secondary Skill | Receives a 5% per level bonus to Mysticism skill. | (Same as SoD version) |
Olema | Weakness | Weakness | Spell | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Calid | +1 Sulfur | Sulfur | +1 Sulfur each day. | Increases kingdom's sulfur production by 1 per day. | (Same as SoD version) |
Ash | Bloodlust | Bloodlust | Spell | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Zydar | Sorcery | Sorcery | Secondary Skill | Receives a 5% per level bonus to Sorcery skill percentage. | (Same as SoD version) |
Xarfax | Fireball | Fireball | Spell | Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Fireball with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Straker | Walking Dead | Walking Dead and Zombies | Creature | Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | Increases Speed of any Walking Dead or Zombies by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |
Vokial | Vampires | Vampires and Vampire Lords | Creature | Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | Increases Speed of any Vampires or Vampire Lords by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Moandor | Liches | Liches and Power Liches | Creature | Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | Increases Speed of any Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Charna | Wights | Wights and Wraiths | Creature | Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | Increases Speed of any Wights or Wraiths by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |
Tamika | Black Knights | Black Knights and Dread Knights | Creature | Increases the Attack and Defense skills of any Black Knights or Dread Knights for each level attained after 6th level. | Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |
Isra | Necromancy | Necromancy | Secondary Skill | Receives a 5% per level bonus to Necromancy skill percentage. | (Same as SoD version) |
Clavius | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Galthran | Skeletons | Skeletons and Skeleton Warriors | Creature | Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | Increases Speed of any Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills by 5% for every level (rounded up). |
Septienna | Death Ripple | Death Ripple | Spell | Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Death Ripple with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Aislinn | Meteor Shower | Meteor Shower | Spell | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Sandro | Sorcery | Sorcery | Secondary Skill | Receives a 5% per level bonus to Sorcery skill percentage. | (Same as SoD version) |
Nimbus | Eagle Eye | Eagle Eye | Secondary Skill | Receives a 5% per level bonus to Eagle Eye skill percentage. | (Same as SoD version) |
Thant | Animate Dead | Animate Dead | Spell | Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Xsi | Stone Skin | Stone Skin | Spell | Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Vidomina | Necromancy | Necromancy | Secondary Skill | Receives a 5% per level bonus to Necromancy skill percentage. | (Same as SoD version) |
Nagash | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Lorelei | Harpies | Harpies and Harpy Hags | Creature | Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | Increases Speed of any Harpies or Harpy Hags by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |
Arlach | Ballista | Ballista | Artillery | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |
Dace | Minotaurs | Minotaurs and Minotaur Kings | Creature | Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | Increases Speed of any Minotaurs or Minotaur Kings by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Ajit | Beholders | Beholders and Evil Eyes | Creature | Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |
Damacon | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Gunnar | Logistics | Logistics | Secondary Skill | Receives a 5% per level bonus to Logistics skill percentage. | (Same as SoD version) |
Synca | Manticores | Manticores and Scorpicores | Creature | Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | Increases Speed of any Manticores or Scorpicores by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |
Shakti | Troglodytes | Troglodytes and Infernal Troglodytes | Creature | Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | Increases Speed of any Troglodytes or Infernal Troglodytes by 1 and their Attack and Defense skills by 5% for every level (rounded up). |
Alamar | Resurrection | Resurrection | Spell | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Jaegar | Mysticism | Mysticism | Secondary Skill | Receives a 5% per level bonus to Mysticism skill. | (Same as SoD version) |
Malekith | Sorcery | Sorcery | Secondary Skill | Receives a 5% per level bonus to Sorcery skill percentage. | (Same as SoD version) |
Jeddite | Resurrection | Resurrection | Spell | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Geon | Eagle Eye | Eagle Eye | Secondary Skill | Receives a 5% per level bonus to Eagle Eye skill percentage. | (Same as SoD version) |
Deemer | Meteor Shower | Meteor Shower | Spell | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. |
Sephinroth | +1 Crystal | Crystal | +1 Crystal each day. | Increases kingdom's crystal production by 1 per day. | (Same as SoD version) |
Darkstorn | Stone Skin | Stone Skin | Spell | Casts Stone Skin with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Yog | Cyclopes | Cyclopses and Cyclops Kings | Creature | Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | Increases Speed of any Cyclopses or Cyclops Kings by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |
Gurnisson | Ballista | Ballista | Artillery | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |
Jabarkas | Orcs | Orcs and Orc Chieftains | Creature | Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | Increases Speed of any Orcs or Orc Chieftains by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |
Shiva | Rocs | Rocs and Thunderbirds | Creature | Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | Increases Speed of any Rocs or Thunderbirds by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Gretchin | Goblins | Goblins and Hobgoblins | Creature | Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | Increases Speed of any Goblins or Hobgoblins by 1 and their Attack and Defense skills by 5% for each level (rounded up). |
Krellion | Ogres | Ogres and Ogre Magi | Creature | Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level. | Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Crag Hack | Offense | Offense | Secondary Skill | Receives a 5% per level bonus to Offense skill percentage. | (Same as SoD version) |
Tyraxor | Wolf Riders | Wolf Riders and Wolf Raiders | Creature | Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | Increases Speed of any Wolf Riders or Wolf Raiders by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |
Gird | Sorcery | Sorcery | Secondary Skill | Receives a 5% per level bonus to Sorcery skill percentage. | (Same as SoD version) |
Vey | Ogres | Ogres and Ogre Magi | Creature | Increases the Attack and Defense skills of any Ogres or Ogre Magi for each level attained after 4th level. | Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Dessa | Logistics | Logistics | Secondary Skill | Receives a 5% per level bonus to Logistics skill percentage. | (Same as SoD version) |
Terek | Haste | Haste | Spell | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Zubin | Precision | Precision | Spell | Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Precision with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Gundula | Offense | Offense | Secondary Skill | Receives a 5% per level bonus to Offense skill percentage. | (Same as SoD version) |
Oris | Eagle Eye | Eagle Eye | Secondary Skill | Receives a 5% per level bonus to Eagle Eye skill percentage. | (Same as SoD version) |
Saurug | +1 Gems | Gems | +1 Gems each day. | Increases kingdom's gem production by 1 per day. | (Same as SoD version) |
Bron | Basilisks | Basilisks and Greater Basilisks | Creature | Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Drakon | Gnolls | Gnolls and Gnoll Marauders | Creature | Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | Increases Speed of any Gnolls or Gnoll Marauders by 1 and their Attack and Defense skills by 5% for every level (rounded up). |
Wystan | Lizardmen | Lizardmen and Lizard Warriors | Creature | Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | Increases Speed of any Lizardmen or Lizard Warriors by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). |
Tazar | Armorer | Armorer | Secondary Skill | Tazar receives a 5% per level bonus to his Armorer skill percentage. | Receives a 5% per level bonus to his Armorer skill percentage. |
Alkin | Gorgons | Gorgons and Mighty Gorgons | Creature | Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | Increases Speed of any Gorgons or Mighty Gorgons by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). |
Korbac | Serpent Flies | Serpent Flies and Dragon Flies | Creature | Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | Increases Speed of any Serpent or Dragon Flies by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). |
Gerwulf | Ballista | Ballista | Artillery | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). |
Broghild | Wyverns | Wyverns and Wyvern Monarchs | Creature | Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. | Increases Speed of any Wyverns or Wyvern Monarchs by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). |
Mirlanda | Weakness | Weakness | Spell | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Rosic | Mysticism | Mysticism | Secondary Skill | Receives a 5% per level bonus to Mysticism skill. | (Same as SoD version) |
Voy | Navigation | Navigation | Secondary Skill | Receives a 5% per level bonus to Navigation skill percentage. | Receives a 5% per level bonus to movement points at sea. |
Verdish | First Aid | First Aid | Secondary Skill | Receives a 5% per level bonus to First Aid skill. | Receives a 5% per level bonus to First Aid Tent healing efficiency. |
Merist | Stone Skin | Stone Skin | Spell | Casts Stone Skin with increased effect, based on her level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Styg | Sorcery | Sorcery | Secondary Skill | Receives a 5% per level bonus to Sorcery skill percentage. | (Same as SoD version) |
Andra | Intelligence | Intelligence | Secondary Skill | Receives a 5% per level bonus to Intelligence skill percentage. | (Same as SoD version) |
Tiva | Eagle Eye | Eagle Eye | Secondary Skill | Receives a 5% per level bonus to Eagle Eye skill percentage. | (Same as SoD version) |
Pasis | Psychic Ele. | Psychic Elementals and Magic Elementals | Creature | Psychic/Magic elementals receive +3 Att and +3 Def. | Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense |
Thunar | Earth Ele. | Earth Elementals and Magma Elementals | Creature | Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. | Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage. |
Ignissa | Fire Elementals | Fire Elementals and Energy Elementals | Creature | Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage. |
Lacus | Water Ele. | Water Elementals and Ice Elementals | Creature | Water/Ice elementals receive +2 Att. | Water Elementals and Ice Elementals receive +2 Attack. |
Monere | Psychic Ele. | Psychic Elementals and Magic Elementals | Creature | Psychic/Magic elementals receive +3 Att and +3 Def. | Psychic Elementals and Magic Elementals receive +3 Attack, and +3 Defense |
Erdamon | Earth Ele. | Earth Elementals and Magma Elementals | Creature | Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg. | Earth Elementals and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage. |
Fiur | Fire Ele. | Fire Elementals and Energy Elementals | Creature | Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg. | Fire Elementals and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage. |
Kalt | Water Ele. | Water Elementals and Ice Elementals | Creature | Water/Ice elementals receive +2 Att. | Water Elementals and Ice Elementals receive +2 Attack. |
Luna | Fire Wall | Fire Wall | Spell | Damage from Fire Walls is doubled. | Damage from Fire Walls is increased by 25%. |
Brissa | Haste | Haste | Spell | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Ciele | Magic Arrow | Magic Arrow | Spell | When cast, Magic Arrow damage is increased 50%. | (Same as SoD version) |
Labetha | Stone Skin | Stone Skin | Spell | When cast, Stone Skin is increased +3. | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Inteus | Bloodlust | Bloodlust | Spell | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. |
Aenain | Disrupting Ray | Disrupting Ray | Spell | When cast, Disrupting Ray is increased +2. | (Same as SoD version) |
Gelare | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Grindan | +350 Gold | Gold | +350 Gold each day | Increases kingdom's income by 350 gold per day. | (Same as SoD version) |
Sir Mullich | Speed | Speed | Creature | All creatures receive +2 speed. | (Same as SoD version) |
Adrienne | Fire Magic | Fire Magic | Secondary Skill | Starts with Expert Fire Magic. | (Same as SoD version) |
Catherine | Swordsmen | Swordsmen and Crusaders | Creature | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Dracon | Enchanters | Enchanters | Creature | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | (Same as SoD version) |
Gelu | Sharpshooters | Sharpshooters | Creature | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | (Same as SoD version) |
Kilgor | Behemoths | Behemoths and Ancient Behemoths | Creature | Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage. |
Lord Haart | Black Knights | Black Knights and Dread Knights | Creature | Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage. |
Mutare | Dragons | Dragons | Creature | All dragons receive +5 Att, +5 Def. | All dragons receive +5 Attack, and +5 Defense. |
Roland | Swordsmen | Swordsmen and Crusaders | Creature | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Mutare Drake | Dragons | Dragons | Creature | All dragons receive +5 Att, +5 Def. | All dragons receive +5 Attack, and +5 Defense. |
Boragus | Ogres | Ogres and Ogre Magi | Creature | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level. | Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). |
Xeron | Devils | Devils and Arch Devils | Creature | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | Devils or Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. |