Template:Max tile movement

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 Horn of the Abyss Maximum tiles moved depending on tile cost  Horn of the Abyss
Slowest unit speed
50

65

75

100

125

150

175
3 (1500) 30 23 20 15 12 10 8
36 27 24 18 14 12 10
30 23 20 17 17 17 15
4 (1560) 31 24 20 15 12 10 8
37 28 24 18 14 12 10
31 24 20 18 18 18 15
5 (1630) 32 25 21 16 13 10 9
39 30 26 19 15 13 11
32 25 21 19 19 19 16
6 (1700) 34 26 22 17 13 11 9
40 31 27 20 16 13 11
34 26 22 20 20 20 17
7 (1760) 35 27 23 17 14 11 10
42 32 28 21 16 14 12
35 27 23 20 20 20 17
8 (1830) 36 28 24 18 14 12 10
43 33 29 21 17 14 12
36 28 24 21 21 21 18
9 (1900) 38 29 25 19 15 12 10
45 35 30 22 18 15 13
38 29 25 22 22 22 19
10 (1960) 39 30 26 19 15 13 11
47 36 31 23 18 15 13
39 30 26 23 23 23 19
11+ (2000) 40 30 26 20 16 13 11
48 36 32 24 19 16 13
30 23 20 23 23 23 20
11+ &
(2900)
58 44 38 29 23 19 16
69 53 46 34 27 23 19
58 44 38 34 34 34 29

This table shows how many tiles in a straight line (not diagonal) a hero can move, depending on how much movement points it starts with and the cost of movement. For each amount, the movement is shown for basic move (without any movement skill), with Expert-level Logistics (which increases by the hero's movement points by 20%, so instead of having e.g. 1500 points, the hero will have 1800 points), or Expert-level Pathfinding (which reduces the movement cost down by 75 points down to a minimum of 85).

  • Pathfinding is useless on roads. Obviously, it will not find better paths than the roads.
  • Logistics is slightly better on easy terrains and especially good on roads.
  • Pathfinding is better on rough and wasteland terrains, and markedly better on sand and swamp.