User:Kapteeni Ruoska/Sandbox

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The Test Area[edit]

Stables.gif Stables Gives visiting hero a bonus of +400 movement points per day for the rest of the week. Additinally, upgrades Cavaliers to Champions for free.

Something[edit]

HEADING
Basic Armorer.png
Basic Armorer.png Advanced Armorer:


Lord Haart Death Knight Lord Haart Death Knight

Secondary skill picture in hero template[edit]

Advanced Earth Magic.png Advanced Earth Magic

Collapsible table[edit]

OTHERS[edit]

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Creature portrait Gnoll small.gif
Gnoll
Statistics
Gnoll
Creature Gnoll.gif
 Cost per troop 
Resource Gold 20x18.gif
50

Attack 3
Defense 5
Damage 2–3
Health 6
Speed 4
Movement Ground
Size 1
Growth 12
AI Value
Creature portrait Gnoll Marauder small.gif
Gnoll Marauder
Statistics
Gnoll Marauder
Creature Gnoll Marauder.gif
 Cost per troop 
Resource Gold 20x18.gif
50

Attack 3
Defense 5
Damage 2–3
Health 6
Speed 4
Movement Ground
Size 1
Growth 12
AI Value
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List of specal abilities[edit]

Ability Creature(s) Effect
Acidic breath Rust Dragon Reduces the target stack's defense by 3, and it has additional 30 % chance to do an extra 25 damage per attacking unit.
CC DD



Design[edit]

Christian*AB


Artifact Class Slot Cost Att Def Pow Kno Lck Mor
Centaur's Axe small.gif Centaur's Axe T Weapon 2000 Gold +2 X

TESTING AREA[edit]

Cost per troop

Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text

1,1 2,1 3,1
1,2 2,2 3,2
1,3 2,3 3,3

Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Numberofedits

Table[edit]

VERSION 2 Table 1: Damage calculation variables
Variable Description
I1 = 0.05 × (A - D) if A ≥ D
I2 = 0.00 no Archery or Offense
0.10 Basic Archery or Offense
0.20 Advanced Offense
0.25 Advanced Archery
0.30 Expert Offense
0.50 Expert Archery
VERSION 1 Table 1: Damage calculation variables
Variable Range Description
I1 = 0.00...3.00 Calculated with 0.05 × (A - D) if A ≥ D
I2 = 0.00
0.10
0.20
0.25
0.30
0.50
No Archery or Offense
Basic Archery or Offense
Advanced Offence
Advanced Arcehry
Expert Offense
Expert Archery
CURRENT VERSION Table 1: Damage calculation variables
 Description 
 I1   = 0.05 × (Attack - Defense) (if A ≥ D)
 I2   = 0.10, 0.25, 0.50 for basic, advanced, expert Archery

        = 0.10, 0.20, 0.30 for basic, advanced, expert Offense 

 I3   = 0.05 × I2 × hero level for Archery/Offense specialty

     = 0.03 × (hero ÷ creature level) for Adela's bless

 I4   = 1.00 for lucky strikes
 I5   = 1.00 for Death Blow, Ballista double damage

     = 1.00 if Elemental attacks opposite Elemental type
     = 0.50 for hate
     = 0.05 × hexes travelled for Cavaliers, Champions

 R1 = 0.025 × (Defense - Attack) (if D ≥ A)
 R2 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
 R3 = 0.05 × R2 × hero level for Armorer specialty
 R4 = 0.15 for Shield, 0.30 at advanced, expert level

   = 0.25 for Air Shield, 0.50 at advanced, expert level
   = 0.50 for shooter with (basic) Forgetfulness

 R5 = 0.50 if attacker has range or melee penalty 
 R6 = 0.50 if target is behind a wall (obstacle penalty
 R7 = 0.50 for retaliation after being Blinded

   = 0.75 for retaliation after advanced Blind

 R8 = 0.50 for Psychic Elemental vs. mind spell immunity

   = 0.50 for Magic Elemental vs. lvl 1-5 spell immunity
   = 0.50 if target is petrified
   = 0.75 for retaliation after being paralyzed

Sortability[edit]

Name 1,1 1,2
2 Kissa
3 Koira