Wolf Raider Picket
Wolf Raider Picket is an adventure map location, and commonly known as one of the creature banks. It is guarded by 50-150 Wolf Raiders. As a reward for defeating the Wolf Raiders, 4, 6, 8 or 12 Cyclopes will join the hero's army. The more Wolf Raiders there are, the more Cyclopes will join.
The guards are divided into five stacks of 10/15/20/30 Wolf Raiders (red hexes). All the guard stacks of the same speed attack in alphabetic order: from A to E. The object's level can be preset by a map-maker.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview[edit | hide | hide all]
The table shows how to pre-check the guard strength of an object without attacking it.
Guards | Stacks | Guards preview |
---|---|---|
30 %: x50 | 10 x5 | horde (50-99) of Wolf Raiders |
30 %: x75 | 15 x5 | |
30 %: x100 | 20 x5 | throng (100-249) of Wolf Raiders |
10 %: x150 | 30 x5 |
Default settings for random map generator[edit | hide]
- Terrain: any dry land.
- Value: 9500.
- Density: 70.
See also:[edit | hide]