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== Calculation == Assuming that numbers are rounded down, it takes speciality Mysticism a while to be useful as well. At basic level, you will restore 1 additional MP per day for every 10 hero levels (10 * 5% * 2 MP), at advanced level, you will restore 1 additional MP per day for every 6-7 hero levels (6.66 * 5% * 3 MP), and at expert level, you will restore 1 additional MP per day for every 5 hero levels (5 * 5% * 4 MP). Surely by the time you reach this level, you should at least have access to one of the pendants of mana or similar artifact? -unsigned user :This secondary skill is best suited, ironically, on heroes who do not specialize in magic, and is most effective at basic level. A scouting small fighter hero at the start of the game who had to choose between mysticism and ballistics/learning/luck etc and had to pick the less useless skill. 10-20 spell points, no wells or towns around (too weak to even take a town), barely bought a spell book with cheap level 1 spells like haste or slow, plenty of days scouting around and picking up resources. Not even logistics learned yet, so even more days spent moving around. :Compare this to the end-game sorcerer hero who has 100-500 spell points, teleports from town to town, moves around easily with dimension door or flight, can easily find a well or city to restore his points in. :This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 15:09, 9 March 2020 (UTC)
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