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== Features == ;New towns * {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisses, and vikings * {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes' spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]]. * {{town|Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement. ;New terrain types * [Grotto terrain]: a dark loam-like soil. * [Forge terrain]: a polluted wasteland, with a slightly greenish tint. ;New creatures * Alternatives for original factions ** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}} ** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}} ** {{town|Tower|noname=}}{{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}} ** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}} ** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}} ** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}} ** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}} ** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}} ** {{town|Conflux|noname=}}{{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}} * Palace ** {{Cnu|Nisse|Tomte}} ** {{Cnu|Viking|Einheri}} ** {{Cnu|Ice Maiden|Yuki Onna}} ** {{Cnu|White Tiger|Sabertooth}} ** {{Cnu|Snow Elf|High Elf}} ** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}} ** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and ???|Day of Reckoning}} ** {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}} ** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}} GIMMICK TEXT * Grotto<!-- ** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}} ** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}} ** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}} ** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}} ** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}} ** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}} ** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}} --> GIMMICK TEXT * Forge<!-- ** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}} ** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}} ** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}} ** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}} ** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}} ** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}} ** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}} --> GIMMICK TEXT * Neutral ** {{Cn|Triton|image=Placeholder|name=Triton}} ** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}} ** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}} ** {Cn|Neutral_4|image=Placeholder|name=Neutral_4} ** {Cn|Neutral_5|image=Placeholder|name=Neutral_5} ** {Cn|Neutral_6|image=Placeholder|name=Neutral_6} ** {Cn|Neutral_7|image=Placeholder|name=Neutral_7} ;Secondary skills * Balance changes to [[Eagle Eye]]. * New skill: Initiative, give a bonus to a selected creature's initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it. * New skill: Vitality, gives a bonus to creatures' health. Common skill of Wardens, and Sorcerers have a good chance of learning it. {{campaign navigational box}} ; New [[campaigns]] * [Camp_1] * [Camp_2] * [Camp_3] ;New heroes * Palace heroes - the [Jarl] (might) and [Oracle] (magic) * Grotto heroes - the [Warden] (might) and [Sorcerer] (magic) * Forge heroes - the [Cyborg] (might) and [Technician] (magic) ** Codgur * {h|Hero_1|Class} * {h|Hero_2|Class} * {h|Hero_3|Class} * {h|Hero_4|Class} * Change_1 * Change_2 * Change_3 * Several [[Heroes from previous games|returning heroes]], such as Falagar. ;Miscellaneous * Dozens of new map objects, including: ** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, etc. ** Fortified walls and [[garrison]]s themed after each town faction. ** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes. ** New banks, including with new types of reward, such as increasing mana. ** New spell shrines, including for specific spell schools or spell types instead of spell levels. ** New types of [[Treasure Chest]]s. * Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new. * Full compatibility with [[Heroes 3 HD]]. * A search function for spells and artifacts. * Keyboard shortcuts for spells. * A zoomable map. * New water shader for the water terrain. * New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III. * Potentially new [[road]] types, based on a hint that "asphalt and concrete and all that stuff" can have "other applications than a terrain".
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