User:Phasma/Day of Reckoning
Day of Reckoning is an unofficial expansion on the same level as Armageddon's Blade, Shadow of Death, and Horn of the Abyss.
Day of Reckoning (or DoR) is a comprehensive expansion for Heroes of Might and Magic III, designed as a continuation of the classic RoE/AB/SoD expansions and akin to HotA.
The project aims to complete the story of the Heroes III game by introducing elements tied to the Reckoning event, the cut Forge content, and fill story gaps such as, for example, what Adelaide did during her stay in Vori or what happened between Dragon's Blood and Clash of the Dragons. In the spirit of the official expansions, it adds new features that both reference other Might and Magic elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.
Just as Armageddon's Blade introduced elite units (the Enchanter and Sharpshooter) and Shadow of Death introduced combination artifacts, Day of Reckoning introduces alternative units in the fashion of Heroes of Might and Magic IV. For example, a Palace town can produce either Nisse or Vikings, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the Enchanter and Sharpshooter will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
Unlike In the Wake of Gods-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.
Features[edit | hide | hide all]
- New towns
- Palace -- good-aligned, Vori elves, nisses, and vikings
- Grotto -- neutral-aligned, the dark elves and gnomes who guarded the World Tree and were exiled to Jadame before most of the events in Heroes 3. Has a town building that boosts heroes' spell power, in the same way as the Necropolis has a building that boosts Necromancy.
- Forge -- evil-aligned, the dystopian perversion of the Heavenly Forge by Kastore. The Forge is optional and can be toggled on or off before each match. It has a war machine focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.
- New terrain types
- [Grotto terrain]: a dark loam-like soil.
- [Forge terrain]: a polluted wasteland, with a slightly greenish tint.
- New creatures
- Alternatives for original factions
- Palace
GIMMICK TEXT
- Grotto
GIMMICK TEXT
- Forge
GIMMICK TEXT
- Neutral
- Triton
- Light Elemental
- Dark Elemental
- {Cn|Neutral_4|image=Placeholder|name=Neutral_4}
- {Cn|Neutral_5|image=Placeholder|name=Neutral_5}
- {Cn|Neutral_6|image=Placeholder|name=Neutral_6}
- {Cn|Neutral_7|image=Placeholder|name=Neutral_7}
- Secondary skills
- Balance changes to Eagle Eye.
- New skill: Initiative, give a bonus to a selected creature's initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.
- New skill: Vitality, gives a bonus to creatures' health. Common skill of Wardens, and Sorcerers have a good chance of learning it.
- New campaigns
- [Camp_1]
- [Camp_2]
- [Camp_3]
- New heroes
- Palace heroes - the [Jarl] (might) and [Oracle] (magic)
- Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)
- Forge heroes - the [Cyborg] (might) and [Technician] (magic)
- Codgur
- {h|Hero_1|Class}
- {h|Hero_2|Class}
- {h|Hero_3|Class}
- {h|Hero_4|Class}
- Change_1
- Change_2
- Change_3
- Several returning heroes, such as Falagar.
- Miscellaneous
- Dozens of new map objects, including:
- More terrain-specific variants of existing map objects, such as snow-covered versions of the Sanctuary, Witch Hut, Imp Cache, new Seer's Hut variants, etc.
- Fortified walls and garrisons themed after each town faction.
- Flaggable buildings that increase a secondary skill (e.g. Offense or Resistance) of all allied heroes, in the same way as lighthouses increase movement points at sea for all allied heroes.
- New banks, including with new types of reward, such as increasing mana.
- New spell shrines, including for specific spell schools or spell types instead of spell levels.
- New types of Treasure Chests.
- Several new artifacts, including the Sword of Frost. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.
- Full compatibility with Heroes 3 HD.
- A search function for spells and artifacts.
- Keyboard shortcuts for spells.
- A zoomable map.
- New water shader for the water terrain.
- New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.
- Potentially new road types, based on a hint that "asphalt and concrete and all that stuff" can have "other applications than a terrain".
Gallery[edit | hide]
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First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.
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Viking longhouses in grass and snow variants.
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This building is said to increase your heroes' Offense skill globally.
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A snow terrain variant of the Seer's Hut
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Redesigned Conflux town, with walls and garrison, and a circus tent.
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Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.
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Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.
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Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.
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More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.
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Rampart creatures, including the Dryad, battling Nisses and Tomtes.
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Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.
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Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.
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April's Fools 2024. DoR assets used in a Heroes IV scene.
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April's Fools 2024. DoR assets used in a Heroes IV scene.
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A teaser that shows Ice Maidens in the arrow tower.
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The Palace town screen from the H3GG contest.
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The Forge town screen from the H3GG contest.
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The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.
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A battle screen from the H3GG contest. Castle vs. Forge units.
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Adventure map screen with a Grotto and its native terrain.
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Adventure map screen with a Palace and its native snow terrain.
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Screenshot from the H3GG contest preview. Glowing light effects, Conflux garrison, water objects.
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Screenshot from the H3GG contest preview. Water variants of Sawmill, Sulfur Dune, and Wood.
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Screenshot from the H3GG contest preview. Grotto and Forge, with their terrain objects, creatures, and dwellings.
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Screenshot from the H3GG contest preview. Better view of Grotto, Palace, and Forge objects and creatures.
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Screenshot from the H3GG contest preview. Final scene of the preview, with Valkyries and the two swords of the Reckoning.
Pictures for Campaigns without campaign maps[edit | hide]
Maps[edit | hide]
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Wiki pages[edit | hide]
- Palace
- [Grotto]
- Forge
- [List of heroes (DoR)]
- [List of creatures (DoR)]
- [List of artifacts (DoR)]
- [List of maps (DoR)]
- [Day of Reckoning (Changelog)]
- [Day of Reckoning (Documentation)]
External links[edit | hide]
- English links
See also[edit | hide]
[[Link to relevant topic]]