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== Random Creature Generator == <span style='float:right;'> [[File:Random dwelling 6 properties.png|x200px|Random dwelling level 6 properties]] [[File:Random dwelling properties.png|x200px|Random dwelling of any level properties]] </span> Random Creature Generators can belong to a specific {{withmapedhota}} or non-specific town and a specified or a non-specified level. Specified level creature generators with an unspecified town will choose a random town and replace the creature generator with the one of appropriate level of the same town, when the scenario is started or restarted. Neutral town may not be chosen, therefore a random creature generator can never be a dwelling of [[Neutral creature]]s, with the exception of the [[Golem Factory]] (which is considered a level 3 creature dwelling, for all Map Editor uses). If a town has more than 1 dwelling of a specific level (this only applies to Rampart with two different version of the [[Unicorn Glade]] and Factory {{withmapedhota}} and their two level 7 units ([[Dreadnought]]s available in the [[Gantry]] and the [[Couatl]]s available in the [[Serpentarium]] as well as their two level 1 creature generators, [[Halfling Adobe]] and the [[Thatched Hut]]), a random dwelling out of the available ones from that town will be chosen. Non-specified level creature generators work the same way, except a random creature level is chosen from the available pool. The minimum and maximum level can be chosen by checking the object properties. Specified town creature generators {{withmapedhota}} work just like non-specified level random creature generators, except the town cannot be customized and is instead the one chosen for the object. All types of random creature generators can be assigned to be of a random alignment out of a chosen pool, or to be the same as a chosen Town on the map. Choosing random alignment on a map without some of the Towns available causes the map to randomly choose between the random alignments allowed and all new, non-banned alignments available in the played version of the game. As a result, choosing random alignment to be one of "Castle" in the [[Shadow of Death]] mapmaker will cause the dwelling to be assigned, randomly, to either Castle, Cove or Factory, provided the map is generated or restarted in [[Horn of the Abyss]]. Random Creature Generators, unless their level range is restricted, are often frowned upon. Note, that Random Creature Generators will never be replaced with the [[Elemental Conflux]]. </div> {{clear|both}}
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