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==Maps== {{CLevelsTable}} {{CLevelsRow|name=Crystal Dragons|size=M|difficulty=Hard|underground=disabled|victory=Defeat Monster|loss=Time Expires|ally={{red}}|enemy=|description=To pass the test you must kill the Crystal Dragon. Fail to kill the dragon within two months and you will not become a Dragon Slayer. Dracon, his skills, spells, experience and remaining troops will transfer to the next scenario along with the Diplomat's Ring. Dracon will be limited to level eight.|bonus={{BonusCr|Naga|5}}{{BonusCr|Titan|3}}{{BonusArt|Tome of Earth Magic}}|carry={{Hn|Dracon|noname=}}{{An|Diplomat's Ring|noname=}}<br>All troops|max_lvl=8}} {{CLevelsRow|name=Rust Dragons|size=L|difficulty=Expert|underground=disabled|victory=Flag All Mines|loss=Time Expires|ally={{red}}|enemy={{purple}}|description=Rust dragons have invaded the area, halting mine production. Flag all of the mines within six months, but do not lose the Dragon Slayer or your cause will be lost. Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario.|bonus={{BonusCr|Titan|1}}{{BonusCr|Naga Queen|4}}{{BonusB|Tower|Altar of Wishes}}|carry={{Hn|Dracon|noname=}}|max_lvl=24}} {{CLevelsRow|name=Faerie Dragons|size=L|difficulty=Expert|underground=disabled|victory=Defeat Monster|loss=Time Expires|ally={{red}}|enemy=|description=You have six months to find and defeat the Faerie Dragons to cleanse this territory. If Dracon dies, the quest is over. Dracon, his skills, spells and Experience up to level 24 will carry over to the next scenario.|bonus={{BonusB|Tower|Mage Guild level 4|ext=png}}{{BonusB|Tower|Altar of Wishes}}{{BonusArt|Orb of the Firmament}}|carry={{Hn|Dracon|noname=}}|max_lvl=24}} {{CLevelsRow|name=Azure Dragons|size=L|difficulty=Impossible|underground=disabled|victory=Defeat Monster|loss=Time Expires|ally={{red}}|enemy=|description=Defeat the great Azure Dragons within six months for eternal fame. Once you have slain this ancient beast you will have proven yourself to be a Dragon Slayer extraordinaire. Failure means death of Dracon and eternal branding as a foolish child.|bonus={{BonusCr|Titan|2}}{{BonusR|Gold|10000}}{{BonusR|Gem|10}}}} |} ''Note: The second and third scenarios can be completed in either order.'' {{User commentary| * This campaign is dedicated to [[Tower]], with the exception of three [[Stronghold]] enemy towns in the second scenario. * You need to have very high [[Knowledge]] in this campaign because there are some battles with immeasurable amounts of wandering monsters, and in the final scenario towns don't have [[Mage Guild]]s. Build [[Wall of Knowledge]] in every Tower town you have. * In the first scenario, visit every [[Witch Hut]] near your starting town, as they provide all Magic School secondary skills. * Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic. * In the second scenario, defeat the enemies first, as they are way weaker than Rust Dragons. * Having captured Stronghold towns, build [[Hall of Valhalla]] in each so as to get +3 [[Attack]] skill. * Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim. * [[Berserk]] or [[Force Field]] spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass [[Slow]] is essential. * Defeat [[Diamond Golem]]s who guard tomes of spells in the first scenario, as afterwards you will be able to pass garrisons using [[Dimension Door]] or [[Fly]] spells. * Visit [[Refugee Camp]]s as you will be able to hire a fast creature, like [[Green Dragon and Gold Dragon|Gold Dragon]] or [[Firebird and Phoenix|Phoenix]], who will give you the first turn in battles against most neutral monsters. }}{{end of user commentary}} {{Campaign 'see also'}} [[Category: Campaign]]
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